#2150 matter body circle ray proportional to entites length
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@ -327,6 +327,7 @@ export default {
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if (num > 1 || num < 0) return this.getGaussianRandom() // resample between 0 and 1
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return num
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},
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// MATTER BODY
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initMatterBody (){
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// MATTER
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@ -338,18 +339,20 @@ export default {
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// INFO https://github.com/liabru/matter-attractors/blob/master/index.js
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// INFO https://github.com/liabru/matter-attractors/blob/master/build/matter-attractors.js#L180
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MatterAttractors.Attractors.gravityConstant = -20;
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// Create parts of the body : main big circle & entities
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// INFO map a range of numbers to another range of numbers https://stackoverflow.com/a/46462321
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let entite_range = [3, 100];
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let ray_range = [this.ray*0.8,this.ray*1.2];
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let ray = ray_range[0] + (this.entites.length - entite_range[0]) * (ray_range[1] - ray_range[0]) / (entite_range[1] - entite_range[0]);
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this.body_parts = [
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Matter.Bodies.circle(0, 0, this.ray, {
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Matter.Bodies.circle(0, 0, ray, {
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item_type: 'concernement',
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id: this.concernement.id,
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})
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];
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// map a range of numbers to another range of numbers
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// INFO https://stackoverflow.com/a/46462321
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let entite_range = [3, 100];
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// INFO map a range of numbers to another range of numbers https://stackoverflow.com/a/46462321
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let mass_range = [5,15];
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let mass = mass_range[0] + (this.entites.length - entite_range[0]) * (mass_range[1] - mass_range[0]) / (entite_range[1] - entite_range[0]);
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@ -1516,7 +1519,7 @@ export default {
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},
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onAfterEngineUpdate (event) {
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this.respawn();
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this.paper_main_object.position = this.pos = this.body.position;
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// this.draw()
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