trying to debug the mis-scaling of proximity
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@ -898,6 +898,9 @@ export default {
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let beta = 360 / entite.entite.proximite.length;
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let ray = 5;
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let e=0;
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// define the right scaling down of the big original concernement contours
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let scaledown = 0.05;
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entite.entite.proximite.forEach(entite_ref => {
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// console.log(`${entite_ref.id}, ${entite_ref.title}`, this.allEntitesById[entite_ref.id]);
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@ -911,14 +914,14 @@ export default {
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ref_instance.name = 'entite_ref';
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let entite_ref_pos = {
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x: entite_pos.x + ray * Math.cos((beta*e) * (Math.PI/180)),
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y: entite_pos.y + ray * Math.sin((beta*e) * (Math.PI/180)),
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x: entite_pos.x + ray * Math.cos((beta*e) * (Math.PI/180)) * this.scale, // met a l'echelle la position du point de l'entite en proximite
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y: entite_pos.y + ray * Math.sin((beta*e) * (Math.PI/180)) * this.scale, // met a l'echelle la position du point de l'entite en proximite
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}
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// console.log(`entite_ref_pos x:${entite_ref_pos.x}, y:${entite_ref_pos.y}`);
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ref_instance.position = new paper.Point(entite_ref_pos);
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// ref_instance.scale(this.scale);
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ref_instance.scale(this.scale*0.75);
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ref_instance.scale(this.scale*0.75); // met a l'échelle la taille du point et la diminue
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ref_instance.fillColor = '#000';
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ref_instance.item_id = entite_ref.id;
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ref_instance.item_type = 'entite_proximite_reference';
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@ -928,23 +931,21 @@ export default {
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ref_g.addChild(ref_instance)
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// create the original concernement contours arround the entite_ref
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// define the right scale
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let scale = 0.05;
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let points = [];
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ref_concernement.sailentEntites.forEach(ent => {
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points.push({
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x: (ent.display.ray) * Math.cos(ent.display.alpha * (Math.PI/180)),
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y: (ent.display.ray) * Math.sin(ent.display.alpha * (Math.PI/180))
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x: (ent.display.ray) * Math.cos(ent.display.alpha * (Math.PI/180)) * this.scale, // met a l'echelle la position du point par rapport a l'entite e proximite
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y: (ent.display.ray) * Math.sin(ent.display.alpha * (Math.PI/180)) * this.scale // met a l'echelle la position du point par rapport a l'entite e proximite
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})
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// - - //
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// concat all the contours points for general contours arround all contours :/ :( (that's a very clear description)
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let p = {
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x: entite_ref_pos.x - entite_pos.x + (ent.display.ray * Math.cos(ent.display.alpha * (Math.PI/180)))*scale,
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y: entite_ref_pos.y - entite_pos.y + (ent.display.ray * Math.sin(ent.display.alpha * (Math.PI/180)))*scale
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x: entite_ref_pos.x - entite_pos.x + (ent.display.ray * Math.cos(ent.display.alpha * (Math.PI/180))) * this.scale,
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y: entite_ref_pos.y - entite_pos.y + (ent.display.ray * Math.sin(ent.display.alpha * (Math.PI/180))) * this.scale
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}
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console.log(`p x:${p.x}, y:${p.y}`);
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// console.log(`p x:${p.x}, y:${p.y}`);
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allEntiteRefConcernementContourEntites.push({
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display:{
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@ -956,15 +957,36 @@ export default {
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})
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// convert points to rouded and padded segments props
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let segments = this.getPaddedRoundedSegments(points, scale)
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let segments = this.getPaddedRoundedSegments(points, scaledown)
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// create "real" Paper Segments from previous segments props
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let paper_segments = [];
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segments.forEach(seg => {
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let paddedSegPoint = {
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x: entite_ref_pos.x+seg.point[0]*scaledown,
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y: entite_ref_pos.y+seg.point[1]*scaledown
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}
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console.log('paddedSegPoint', paddedSegPoint);
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paper_segments.push(new paper.Segment({
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point: [entite_ref_pos.x+seg.point[0]*scale, entite_ref_pos.y+seg.point[1]*scale],
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point: paddedSegPoint,
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handleIn: seg.handleIn,
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handleout: seg.handleOut
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}))
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// - - //
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// concat all the contours points for general contours arround all contours :/ :( (that's a very clear description)
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// let p = {
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// x: (entite_ref_pos.x - entite_pos.x + (ent.display.ray * Math.cos(ent.display.alpha * (Math.PI/180)))),
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// y: (entite_ref_pos.y - entite_pos.y + (ent.display.ray * Math.sin(ent.display.alpha * (Math.PI/180))))
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// }
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// console.log(`p x:${p.x}, y:${p.y}`);
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// allEntiteRefConcernementContourEntites.push({
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// display:{
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// ray: Math.sqrt(Math.pow(paddedSegPoint.x,2)+Math.pow(paddedSegPoint.y,2)),
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// alpha: parseFloat(Math.atan2(paddedSegPoint.y,paddedSegPoint.x) * (180/Math.PI)).toFixed(2)
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// }
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// })
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// - - //
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});
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// create the paper path with previous segments
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const contrs = new paper.Path({
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@ -983,22 +1005,6 @@ export default {
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e++;
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}); // end of loop on proximite for each main entite
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// // debug
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// allEntiteRefConcernementContourEntites.forEach(e => {
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// let p = paper.Path.Circle({
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// pivot: new paper.Point({x:0,y:0}),
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// center: [
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// entite_pos.x + (e.display.ray * Math.cos(e.display.alpha * (Math.PI/180))),
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// entite_pos.y + (e.display.ray * Math.sin(e.display.alpha * (Math.PI/180)))
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// ],
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// radius: 0.3,
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// fillColor: '#00F',
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// strokeColor: 'rgba(0,0,255,0.05)',
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// strokeWidth:2
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// })
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// ref_g.addChild(p);
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// })
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// // end debug
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// general contour arround proximité
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// console.log('allEntiteRefConcernementContourEntites', allEntiteRefConcernementContourEntites);
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@ -1012,14 +1018,16 @@ export default {
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})
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})
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console.log('points', points);
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let scale = 0.8;
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let gen_scaledown = 0.16;
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// scaledown = 1;
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// convert points to rouded and padded segments props
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let segments = this.getPaddedRoundedSegments(points, scale)
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let segments = this.getPaddedRoundedSegments(points, gen_scaledown)
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// create "real" Paper Segments from previous segments props
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let paper_segments = [];
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segments.forEach(seg => {
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paper_segments.push(new paper.Segment({
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point: [entite_pos.x+seg.point[0]*scale, entite_pos.y+seg.point[1]*scale],
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point: [entite_pos.x+seg.point[0]*gen_scaledown, entite_pos.y+seg.point[1]*gen_scaledown],
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// point: [seg.point[0], seg.point[1]],
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handleIn: seg.handleIn,
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handleout: seg.handleOut
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