started map: drawing concernement with entities and contours

This commit is contained in:
2023-02-22 13:40:44 +01:00
parent a8883be9b7
commit e1978d8e58
16 changed files with 1867 additions and 764 deletions

View File

@@ -10,33 +10,167 @@
// import MA from '/api/ma-axios'
export default {
inject: ['canvasMap'],
data() {
return {
canvas: null,
ctx: null,
pos : {
x: 0,
y: 0
},
ray: 60,
time: 0,
salientPoints: []
}
},
props: ['concernement'],
// data(){
// return {
// block: null
// }
// },
// computed: {
// ...mapState(UserStore,['isloggedin'])
// },
created () {
console.log("ConcernementsMapItem created");
console.log("ConcernementsMapItem concernement", this.concernement);
this.entites = this.concernement.entites
this.parsePoints()
this.getSalientPoints()
},
watch: {
// canvasMap (n, o) {
// console.log("concernementItem watch canvasMap", o, n);
// }
canvasMap: {
handler (n, o){
// console.log("concernementItem watch canvasMap.ctx", o, n);
this.canvas = this.canvasMap.canvas
this.ctx = this.canvasMap.ctx
this.pos.x = this.ray/2 + Math.random()*(this.canvas.width - this.ray)
this.pos.y = this.ray/2 + Math.random()*(this.canvas.height - this.ray)
// listen for animate event dispatched from parent
this.canvas.addEventListener('animate', this.animate)
},
deep: true
}
},
methods: {
// ...mapActions(ConcernementsStore,['loadConcernements'])
}
// components: {
// LoginBlock,
// UserTools
// }
parsePoints (){
for (let i = 0; i < this.entites.length; i++) {
let entite = this.entites[i]
console.log('entite', entite);
this.entites[i].display = {
alpha: null,
ray: null
}
// RAYON
// https://stackoverflow.com/questions/5731863/mapping-a-numeric-range-onto-another
// slope = (output_end - output_start) / (input_end - input_start)
// output = output_start + slope * (input - input_start)
// from range 0 -> 100 to range 0 -> this.ray
let slope = this.ray / 100
this.entites[i].display.ray = slope * (100 - entite.prise);
// ANGLE
// -90 <= mm <= 90
if (entite.actuelfuture) {
// future en haut : 180 <= a <= 360
// from -90 -> 90 to range 180 -> 360
this.entites[i].display.alpha = entite.menacemaintien + 270
} else {
// actuel: en bas : O <= a <= 180
// from -90 -> 90 to range 180 -> 0
this.entites[i].display.alpha = -1 * entite.menacemaintien + 90
}
// POSITION X Y (par rapport au centre de l'entite)
this.entites[i].display.pos = {
x: this.entites[i].display.ray * Math.cos(this.entites[i].display.alpha * (Math.PI/180)),
y: this.entites[i].display.ray * Math.sin(this.entites[i].display.alpha * (Math.PI/180))
}
}
},
getSalientPoints () {
// debugger
// console.log(this.entites);
let arc = 60;
// loop through arcs
for (let i = 0; i <= 360/arc; i++) {
// loop through entities to find the farest on the arc
let max_r = 0;
let farest = null;
for (let j = 0; j < this.entites.length; j++) {
let entite = this.entites[j];
if(arc*i <= entite.display.alpha && entite.display.alpha <= arc*i+arc) {
// if entity is in arc
if (entite.display.ray > max_r) {
// if entity is farest from precedent one
max_r = entite.display.ray;
farest = entite;
}
}
}
if (farest) {
this.salientPoints.push(farest.display)
}
}
console.log('this.salientPoints', this.salientPoints);
},
animate () {
if (this.ctx) {
// this var is only here to trigger the render()
this.time = Date.now();
// this.pos.x += 0;
}
}
},
render() {
// console.log('render()');
if (!this.ctx) return;
// this var is only here to trigger the render() from animate()
let time = this.time;
// place all entities points
for (let i = 0; i < this.entites.length; i++) {
let entite = this.entites[i];
// console.log('entite', entite);
this.ctx.beginPath();
this.ctx.arc(this.pos.x+entite.display.pos.x, this.pos.y+entite.display.pos.y, 2, 0, 2 * Math.PI, false);
this.ctx.fillStyle = "#F00";
this.ctx.fill();
}
// concernement id @center
this.ctx.beginPath();
// this.ctx.arc(this.pos.x, this.pos.y, 4, 0, 2 * Math.PI, false);
this.ctx.fillStyle = "#000";
this.ctx.fillText(this.concernement.id, this.pos.x, this.pos.y)
this.ctx.fill();
// exterieur circle
this.ctx.beginPath();
this.ctx.lineWidth = 0.5;
this.ctx.strokeStyle = "#888";
this.ctx.arc(this.pos.x, this.pos.y, this.ray, 0, 2 * Math.PI, false);
this.ctx.stroke();
// exterieur circle
this.ctx.beginPath();
this.ctx.lineWidth = 0.5;
this.ctx.strokeStyle = "#888";
this.ctx.arc(this.pos.x, this.pos.y, this.ray/2, 0, 2 * Math.PI, false);
this.ctx.stroke();
// contours
if (this.salientPoints.length > 3) {
this.ctx.beginPath();
this.ctx.lineWidth = 1;
this.ctx.strokeStyle = "#000";
this.ctx.moveTo(this.pos.x+this.salientPoints[0].pos.x, this.pos.y+this.salientPoints[0].pos.y)
for (let j = 1; j < this.salientPoints.length; j++) {
this.ctx.lineTo(this.pos.x+this.salientPoints[j].pos.x, this.pos.y+this.salientPoints[j].pos.y)
}
this.ctx.lineTo(this.pos.x+this.salientPoints[0].pos.x, this.pos.y+this.salientPoints[0].pos.y)
this.ctx.stroke();
}
},
}
</script>
<template>
<span>{{ concernement.title }}</span>
</template>
<style lang="css" scoped>
</style>