displaying fields labels

This commit is contained in:
2023-04-17 14:00:45 +02:00
parent 592f358cab
commit a940012b6e
7 changed files with 97 additions and 18 deletions

View File

@@ -104,8 +104,7 @@ export default {
this.ctx = this.canvasMap.ctx
// define init position of the item
this.pos.x = this.ray/2 + Math.random()*(this.canvas.width - this.ray)
this.pos.y = this.ray/2 + Math.random()*(this.canvas.height - this.ray)
this.pos = this.getRandomPos();
// MATTER
// create the matter body and add it to the engine
@@ -147,6 +146,12 @@ export default {
Matter.Events.on(this.matterEngine, "beforeUpdate", this.onBeforeEngineUpdate)
Matter.Events.on(this.matterEngine, "afterUpdate", this.onAfterEngineUpdate);
},
getRandomPos(){
return {
x: this.ray/2 + Math.random()*(this.canvas.width - this.ray),
y: this.ray/2 + Math.random()*(this.canvas.height - this.ray)
};
},
parsePoints (){
// converts data (menace/maintien, actuel/future, prise) into atcual position x,y
for (let i = 0; i < this.entites.length; i++) {
@@ -187,7 +192,7 @@ export default {
getSalientPoints () {
// debugger
// console.log(this.entites);
let arc = 360/12;
let arc = 360/10;
// loop through arcs
for (let i = 0; i <= 360/arc; i++) {
// loop through entities to find the farest on the arc
@@ -197,8 +202,8 @@ export default {
let entite = this.entites[j];
if(arc*i <= entite.display.alpha && entite.display.alpha <= arc*i+arc) {
// if entity is in arc
if (entite.display.ray > max_r) {
// if entity is farest from precedent one
if (entite.display.ray > max_r) { // && entite.display.ray > this.ray/2 // and farest from minimu
// if entity is farest from precedent one
max_r = entite.display.ray;
farest = entite;
}
@@ -277,6 +282,14 @@ export default {
}
},
onAfterEngineUpdate (event) {
// respawn element if outside screen
if(this.pos.x < 0
|| this.pos.x > this.canvas.width
|| this.pos.y < 0
|| this.pos.y > this.canvas.height){
this.pos = this.getRandomPos()
Matter.Body.setPosition(this.body, {x:this.pos.x, y:this.pos.y});
}
this.draw()
},
draw() {

View File

@@ -86,10 +86,13 @@ export default {
let wall_w = 100;
Matter.Composite.add(this.world, [
// walls
Matter.Bodies.rectangle(canvas_w/2, -wall_w/2, canvas_w, wall_w, { isStatic: true }), // top
Matter.Bodies.rectangle(canvas_w/2, canvas_h+wall_w/2, canvas_w, wall_w, { isStatic: true }), // bottom
Matter.Bodies.rectangle(-wall_w/2, canvas_h/2, wall_w, canvas_h, { isStatic: true }), // left
Matter.Bodies.rectangle(canvas_w+wall_w/2, canvas_h/2, wall_w, canvas_h, { isStatic: true }) // right
Matter.Bodies.rectangle(canvas_w/2, -wall_w/2, canvas_w, wall_w, { isStatic: true }), // top
Matter.Bodies.rectangle(canvas_w/2, canvas_h+wall_w/2, canvas_w, wall_w, { isStatic: true }), // bottom
Matter.Bodies.rectangle(-wall_w/2, canvas_h/2, wall_w, canvas_h, { isStatic: true }), // left
Matter.Bodies.rectangle(canvas_w+wall_w/2, canvas_h/2, wall_w, canvas_h, { isStatic: true }), // right
// make the items never goes under menus
Matter.Bodies.rectangle(550, canvas_h-15, 900, 30, { isStatic: true }), // menu bottom
Matter.Bodies.rectangle(550, 15, 900, 30, { isStatic: true }) // menu top
]);
// add mouse control