better pushAside & bringToCenter logarithmic algorithem
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45cd0341fe
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@ -72,7 +72,8 @@ export default {
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...mapState(ConcernementsStore,['concernementsByID']),
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...mapState(ConcernementsStore,['concernementsByID']),
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...mapState(ConcernementsStore,['opened_concernement']),
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...mapState(ConcernementsStore,['opened_concernement']),
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...mapState(ConcernementsStore,['opened_entite_id']),
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...mapState(ConcernementsStore,['opened_entite_id']),
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...mapState(CommonStore,['hover_elmt'])
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...mapState(CommonStore,['hover_elmt']),
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...mapState(CommonStore,['cartouch_width'])
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},
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},
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created () {
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created () {
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// console.log(`ConcernementsMapItem ${this.concernement.id} created`, this.canvasMap, this.matterEngine);
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// console.log(`ConcernementsMapItem ${this.concernement.id} created`, this.canvasMap, this.matterEngine);
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@ -1691,7 +1692,7 @@ export default {
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this.tween = new Tween.Tween({s: this.scale, x: this.pos.x, y: this.pos.y, o: 0})
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this.tween = new Tween.Tween({s: this.scale, x: this.pos.x, y: this.pos.y, o: 0})
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.to({
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.to({
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s: s,
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s: s,
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x: (this.canvas.width - 450) / 2,
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x: (this.canvas.width - this.cartouch_width) / 2,
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y: this.canvas.height / 2,
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y: this.canvas.height / 2,
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o: 0.8
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o: 0.8
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}, 800)
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}, 800)
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@ -1786,19 +1787,35 @@ export default {
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}
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}
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},
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},
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pushAside(){
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pushAside(){
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// console.log('pushAside', this.opened_concernement);
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// INFO logarithmic force : https://stackoverflow.com/questions/846221/logarithmic-slider/846249#846249
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// apply a force in direction of one side or an other depending of the start position
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// apply a force in direction of one side or an other depending of the start position
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// the force is exponentialy proportional to the distance from the side
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// the force is exponentialy proportional to the distance from the side
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let dir = this.pos.x > this.canvas.width/2 ? 1 : -1; // get the direction to the closest side
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// INFO logarithmic force : https://stackoverflow.com/questions/846221/logarithmic-slider/846249#846249
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// let minp = 0;
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let pseudo_center_x = (this.canvas.width - this.cartouch_width) / 2;
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// let maxp = this.canvas.width / 2;
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// get the direction to the closest side
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let dir = this.pos.x > pseudo_center_x
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? 1 // to the right
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: -1; // to the left
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// max and min item position
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let minp = 0;
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let maxp = dir < 0
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? pseudo_center_x
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: this.canvas.width - pseudo_center_x;
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// max and min force
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let minf = 0;
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let maxf = 10;
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// scale factor
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let scale = (maxf-minf) / (maxp-minp);
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// get the inversed distance
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let dist = dir < 0
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? this.pos.x
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: this.canvas.width - this.pos.x; // get the distance from the side
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// // calculate the force
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// let x_force = Math.pow(dist/700,100) * dir;
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// calculate the logarithmic force
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let x_force = Math.exp(minf + scale*(dist-minp)) * dir;
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// let dist = (dir < 0 ? this.pos.x : this.canvas.width - this.pos.x); // get the distance from the side
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let ori_pos = {x:pseudo_center_x, y:this.body.position.y};
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let x_force = Math.pow(dist/700,100) * dir;
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let ori_pos = {x:this.canvas.width/2, y:this.body.position.y};
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Matter.Body.applyForce(
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Matter.Body.applyForce(
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this.body,
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this.body,
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@ -1811,10 +1828,32 @@ export default {
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},
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},
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bringToCenter(){
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bringToCenter(){
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// bring to the centre
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// bring to the centre
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let dir = this.pos.x > this.canvas.width/2 ? -1 : 1; // get the direction to the centre
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let pseudo_center_x = (this.canvas.width - this.cartouch_width) / 2;
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let dist = (dir < 0 ? this.pos.x - this.canvas.width/2 : this.canvas.width/2 - this.pos.x); // get the distance from the side
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// get the direction to the centre
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let ori_pos = dir < 0 ? {x:this.canvas.width, y:this.body.position.y} : {x:0, y:this.body.position.y}
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let dir = this.pos.x > pseudo_center_x
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let x_force = Math.pow(dist/800,10) * dir;
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? -1 // to left
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: 1; // to right
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// max & min item position
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let minp = 0;
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let maxp = dir < 0
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? this.canvas.width - pseudo_center_x
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: pseudo_center_x;
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// max and min force
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let minf = 0;
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let maxf = 2;
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// scale factor
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let scale = (maxf-minf) / (maxp-minp);
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// get the inversed distance from the side
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let dist = dir < 0
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? this.pos.x - pseudo_center_x
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: pseudo_center_x - this.pos.x;
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let x_force = Math.exp(minf + scale*(dist-minp)) * dir;
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let ori_pos = dir < 0
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? {x:this.canvas.width, y:this.body.position.y}
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: {x:0, y:this.body.position.y};
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// let x_force = Math.pow(dist/800,10) * dir;
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this.body.frictionAir = 0.05;
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this.body.frictionAir = 0.05;
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@ -3,7 +3,8 @@ import { defineStore } from 'pinia'
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export const CommonStore = defineStore({
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export const CommonStore = defineStore({
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id: 'common',
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id: 'common',
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state: () => ({
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state: () => ({
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hover_elmt: null
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hover_elmt: null,
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cartouch_width: 450
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}),
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}),
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getters: {
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getters: {
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