mapmode action done
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@@ -565,12 +565,13 @@ export default {
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});
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for (let i = 0; i < this.entites.length; i++) {
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if (this.entites[i].entite.agissante) {
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let instance = new paper.SymbolItem(this.paper_symbol_definitions['entite']);
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instance.name = 'entite';
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let instance = new paper.SymbolItem(this.paper_symbol_definitions['entite_action']);
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instance.name = 'entite_action';
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instance.position = new paper.Point([this.pos.x + this.entites[i].display.pos.x, this.pos.y + this.entites[i].display.pos.y]);
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instance.fillColor = '#000';
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instance.scale(0.2);
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instance.item_id = this.entites[i].entite.id;
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instance.item_type = 'entite';
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instance.item_type = 'entite_action';
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instance.is_symbol_instance = true;
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g.addChild(instance)
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}
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@@ -909,6 +910,7 @@ export default {
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// choose wich one to show, if one
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switch (this.map_mode) {
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case 'terraindevie':
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case 'action':
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this.paper_main_object.children.boussole_bg.visible = true;
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break;
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case 'puissancedagir':
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