decreased velocities on map #2150
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@ -489,7 +489,9 @@ export default {
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Matter.Body.setPosition(this.body, this.pos);
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// add init velocity
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this.setInitBodyVelocity()
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// INFO no need of init velocity as each mapitems are repeling the each others
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// this.setInitBodyVelocity()
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// console.log('concernementItem mass', this.body.mass);
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Matter.Composite.add(this.matterEngine.world, this.body);
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// console.log('concernement body', this.body);
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@ -500,7 +502,7 @@ export default {
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}
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},
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setInitBodyVelocity(){
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let delta = 50;
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let delta = 5;
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Matter.Body.setVelocity(this.body, {
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x: -delta + Math.random()*delta*2,
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y: -delta + Math.random()*delta*2
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@ -1883,10 +1885,10 @@ export default {
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? this.canvas.width - pseudo_center_x
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: pseudo_center_x;
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// X force decrsinsing near the center
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// X force decreasing near the center
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// max and min force
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let xminf = 0;
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let xmaxf = 1 + Math.random()*4;
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let xmaxf = 1;// + Math.random()*4;
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// scale factor
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let xscale = (xmaxf-xminf) / (maxp-minp);
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let x_force = Math.exp(xminf + xscale*(dist-minp)) * dir;
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@ -1904,7 +1906,7 @@ export default {
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// Friction air fa (increasing near the center)
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let fa_minf = 0;
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let fa_maxf = 6;
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let fa_maxf = 20;
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// scale factor
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let fa_scale = (fa_maxf-fa_minf) / (maxp-minp);
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let fa = Math.exp(fa_minf + fa_scale*(dist-minp)*-1);
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@ -1960,7 +1962,8 @@ export default {
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// X max and min force
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let xminf = 0;
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let xmaxf = 4 + Math.random()*3;
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// let xmaxf = 4 + Math.random()*3;
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let xmaxf = 2 + Math.random()*2;
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// scale factor
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let xscale = (xmaxf-xminf) / (maxp-minp);
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@ -1970,7 +1973,8 @@ export default {
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// y_velocity = Math.random() > 0.5 ? -y_velocity : y_velocity;
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// X max and min force
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let yminf = 1;
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let ymaxf = 2 + Math.random()*4;
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// let ymaxf = 2 + Math.random()*4;
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let ymaxf = 4 + Math.random()*2;
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// scale factor
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let yscale = (ymaxf-yminf) / (maxp-minp);
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