loop bug fix

This commit is contained in:
Bachir Soussi Chiadmi 2024-06-03 13:06:25 +02:00
parent 16f0e0818c
commit 883e7b5896

View File

@ -68,6 +68,7 @@ export default {
//
doleance_transition: false,
//
paperContentsIsSet: false,
}
},
@ -217,7 +218,7 @@ export default {
// if map_item is open and we change the mad mode, redefined what is displayed in the "boussole"
if (this.is_open & n !== o) {
this.setPaperContents();
this.resetPaperContents();
this.resetMapItemPosition();
this.resetMapItemScale();
}
@ -843,6 +844,9 @@ export default {
console.log('setPaperContents');
// trigered once opening tween is complete
// trigered once mapmode changed
// triggerd when reseting papercontents
if (!this.paperContentsIsSet) {
this.clearPaperContents();
switch(this.map_mode){
case 'terraindevie':
@ -870,6 +874,12 @@ export default {
this.paper_main_object.addChild(this.setPaperDoleances());
break;
}
this.paperContentsIsSet = true;
}
},
resetPaperContents(){
this.paperContentsIsSet = false;
this.setPaperContents();
},
resetPaperEntitesAndContours(){
console.log(`concernementMapitem ${this.id} resetPaperEntitesAndContours this.concernement`, this.concernement);