added padding for fisrt map item random positioning
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@ -223,9 +223,10 @@ export default {
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this.initMatterBody()
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},
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getRandomPos(){
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let pad = 200;
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return {
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x: this.ray/2 + Math.random()*(this.canvas.width - this.ray),
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y: this.ray/2 + Math.random()*(this.canvas.height - this.ray)
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x: pad + this.ray/2 + Math.random()*(this.canvas.width - this.ray - pad),
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y: pad + this.ray/2 + Math.random()*(this.canvas.height - this.ray - pad)
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};
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},
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initMatterBody (){
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