background gradients refactoring
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8056929b12
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@ -6,7 +6,7 @@
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@import "./fonts/snap_it/snap_it.css";
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body{
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background-color: $back;
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// background-color: $back;
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}
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#app{
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@ -38,10 +38,14 @@ body{
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#map-backgrounds{
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.map-bg-canvas{
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&.trame{
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mix-blend-mode: multiply;
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// display:none;
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}
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}
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}
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#map-concernements{
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}
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@ -26,7 +26,7 @@ export default {
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},
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props: ['concernement'],
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created () {
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console.log("ConcernementsMapItem concernement", this.concernement);
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// console.log("ConcernementsMapItem concernement", this.concernement);
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this.entites = this.concernement.entites
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this.parsePoints()
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this.getSalientPoints()
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@ -52,7 +52,7 @@ export default {
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parsePoints (){
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for (let i = 0; i < this.entites.length; i++) {
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let entite = this.entites[i]
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console.log('entite', entite);
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// console.log('entite', entite);
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this.entites[i].display = {
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alpha: null,
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@ -109,7 +109,7 @@ export default {
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this.salientPoints.push(farest.display)
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}
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}
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console.log('this.salientPoints', this.salientPoints);
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// console.log('this.salientPoints', this.salientPoints);
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},
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animate () {
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if (this.ctx) {
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@ -163,11 +163,13 @@ export default {
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this.ctx.beginPath();
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this.ctx.lineWidth = 1;
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this.ctx.strokeStyle = "#000";
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this.ctx.fillStyle = "rgba(255,255,255,0.4)";
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this.ctx.moveTo(this.pos.x+this.salientPoints[0].pos.x, this.pos.y+this.salientPoints[0].pos.y)
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for (let j = 1; j < this.salientPoints.length; j++) {
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this.ctx.lineTo(this.pos.x+this.salientPoints[j].pos.x, this.pos.y+this.salientPoints[j].pos.y)
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}
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this.ctx.lineTo(this.pos.x+this.salientPoints[0].pos.x, this.pos.y+this.salientPoints[0].pos.y)
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this.ctx.fill();
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this.ctx.stroke();
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}
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},
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@ -22,82 +22,74 @@ export default {
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let canvasBackground1 = this.$refs['canvas-background-gradient1'];
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canvasBackground1.width = canvasBackground1.parentElement.clientWidth;
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canvasBackground1.height = canvasBackground1.parentElement.clientHeight;
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let gradients1 = [
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[
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{ color: this.getRandBGColor(), pos: .2 },
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{ color: this.getRandBGColor(), pos: .8 },
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{ color: this.getRandBGColor(), pos: 1 }
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], [
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{ color: this.getRandBGColor(), pos: 0 },
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{ color: this.getRandBGColor(), pos: .2 },
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{ color: this.getRandBGColor(), pos: .75 }
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],
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];
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console.log(gradients1);
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this.granim1 = new Granim({
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element: canvasBackground1,
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direction: 'custom',
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customDirection: {
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x0: `${Math.random() * canvasBackground1.width}px`,
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y0: `-100px`,
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x1: `${Math.random() * canvasBackground1.width}px`,
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y1: `${canvasBackground1.height + 100}px`
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},
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isPausedWhenNotInView: true,
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states : {
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"default-state": {
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gradients: gradients1,
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transitionSpeed: 20000
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}
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},
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stateTransitionSpeed : 50000
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})
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this.granim1 = this.createGranim(canvasBackground1, 1)
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let canvasBackground2 = this.$refs['canvas-background-gradient2'];
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canvasBackground2.width = canvasBackground2.parentElement.clientWidth;
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canvasBackground2.height = canvasBackground2.parentElement.clientHeight;
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this.granim2 = this.createGranim(canvasBackground2, 2)
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let gradients2 = [
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[
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{ color: this.getRandBGColor(), pos: .2 },
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{ color: this.getRandBGColor(), pos: .8 },
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{ color: this.getRandBGColor(), pos: 1 }
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], [
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{ color: this.getRandBGColor(), pos: 0 },
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{ color: this.getRandBGColor(), pos: .2 },
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{ color: this.getRandBGColor(), pos: .75 }
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],
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];
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console.log(gradients2);
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this.granim2 = new Granim({
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element: canvasBackground2,
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customDirection: {
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x0: `-100px`,
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y0: `${Math.random() * canvasBackground2.height}px`,
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x1: `${canvasBackground2.width + 100}px`,
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y1: `${Math.random() * canvasBackground2.height}px`
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},
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createGranim(canvas, direction){
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let gradients = [];
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let num_colors = Math.floor(2 + Math.random()*2);
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for (let i = 0; i < Math.floor(2 + Math.random()*4); i++) {
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let colors = [];
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// let hue = Math.floor(Math.random()*360)
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for (let j = 0; j < num_colors; j++) {
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let pos = 1/num_colors*j + 1/num_colors/3 + Math.random()*1/num_colors/3
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colors.push({
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color: this.getRandBGColor(),
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// pos: parseFloat(`${parseFloat(Math.random()).toFixed(2)}`.slice(1))
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pos: parseFloat(`${parseFloat(pos).toFixed(2)}`.slice(1))
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})
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}
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// colors.sort((a,b) => {
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// return a.pos > b.pos ? 1 : -1
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// })
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gradients.push(colors)
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}
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console.log(gradients);
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let custDir;
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switch (direction) {
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case 1:
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custDir = {
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x0: `${Math.random() * canvas.width}px`,
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y0: `-100px`,
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x1: `${Math.random() * canvas.width}px`,
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y1: `${canvas.height + 100}px`
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}
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break;
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case 2:
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custDir = {
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x0: `-100px`,
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y0: `${Math.random() * canvas.height}px`,
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x1: `${canvas.width + 100}px`,
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y1: `${Math.random() * canvas.height}px`
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}
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break;
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}
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return new Granim({
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element: canvas,
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direction: 'custom',
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customDirection: custDir,
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isPausedWhenNotInView: true,
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states : {
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"default-state": {
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gradients: gradients2,
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transitionSpeed: 20000
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gradients: gradients,
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transitionSpeed: 60000
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}
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},
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stateTransitionSpeed : 50000
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})
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},
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getRandBGColor () {
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let h = Math.floor(Math.random()*360);
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let s = 40 + Math.floor(Math.random()*40);
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let l = 40 + Math.floor(Math.random()*20);
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getRandBGColor (hue) {
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let h = !hue ? Math.floor(Math.random()*360) : hue + -30 + Math.floor(Math.random()*60);
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let s = 40 + Math.floor(Math.random()*20);
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let l = 40 + Math.floor(Math.random()*10);
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let a = `${parseFloat(Math.random()*.9).toFixed(3)}`.slice(1);
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let hsla = `hsla(${h}, ${s}%, ${l}%, ${a})`;
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console.log(hsla);
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// console.log(hsla);
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return hsla;
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},
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initTrame () {
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