map_popup for superpositions OK
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@@ -1115,9 +1115,6 @@ export default {
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this.superpositions_constraints.push(c);
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Matter.Composite.add(this.world, c);
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// keep a link the constraint into the concernement object (useful for tweening the constraint pointA & pointB in concernementMapItem)
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// TODO this two lines make the all thing very slow
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// concernementA.superposition_constraints[c.id] = c;
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// concernementB.superposition_constraints[c.id] = c;
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concernementA.superposition_constraints_id.push(c.id);
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concernementB.superposition_constraints_id.push(c.id);
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// record all superposed concernements for each concernement
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