better sailent point definition
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@ -21,6 +21,7 @@
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import Matter from "matter-js";
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import MatterAttractors from "matter-attractors";
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// Matter.use(MatterAttractors);
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// import polydecomp from "poly-decomp";
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// import { easeInOutQuad, easeInOutQuart } from 'easing-utils';
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import Tween from "@tweenjs/tween.js";
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@ -245,6 +246,44 @@ export default {
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id: this.concernement.id,
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})
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];
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// // Create parts of the body : contours
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// if (this.salientPoints.length > 2) {
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// var decomp = require('poly-decomp');
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// // window.decomp = decomp;
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// // debugger;
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// Matter.Common.setDecomp(decomp);
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// // Matter.Common.setDecomp(require('poly-decomp'));
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// // let contourpoints = [];
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// // for (let j = 0; j < this.salientPoints.length; j++) {
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// // contourpoints.push(this.salientPoints[j].pos);
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// // }
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// let contourpoints = this.salientPoints.map(function(point) {
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// return point.pos; //[point.pos.x, point.pos.y]
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// });
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// // console.log('contourpoints', contourpoints);
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// // let contourpoints = Matter.Vertices.fromPath('35 7 19 17 14 38 14 58 25 79 45 85 65 84 65 66 46 67 34 59 30 44 33 29 45 23 66 23 66 7 53 7');
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// // let ccw_contourpoints = decomp.makeCCW(contourpoints);
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// // console.log('ccw_contourpoints', ccw_contourpoints);
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// let vertices_contour = Matter.Vertices.create(contourpoints);
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// // console.log('vertices_contour', vertices_contour);
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// // let vertices_contour_bounds = Matter.Bounds.create(vertices_contour);
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// // console.log('vertices_contour_bounds', vertices_contour_bounds);
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// // debugger;
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// let body_contour = Matter.Bodies.fromVertices(0, 0, vertices_contour, {
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// mass: 0,
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// item_type: 'concernement-contours',
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// id: this.concernement.id,
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// }, false, 0, 0, 0);
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// // debugger;
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// // console.log('body_contour.bounds', body_contour.bounds);
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// // // https://github.com/liabru/matter-js/issues/186
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// // Matter.Body.translate(body_contour, Matter.Vector.sub(vertices_contour_bounds.min, body_contour.bounds.min))
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// this.body_parts.push(body_contour);
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// }
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// Create parts of the body : entities
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for (let i = 0; i < this.entites.length; i++) {
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// parts.push(Matter.Bodies.circle(this.pos.x+this.entites[i].display.pos.x, this.pos.y+this.entites[i].display.pos.y, 15, {
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@ -259,6 +298,7 @@ export default {
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isSensor: true
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}))
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}
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// Create parts of the body : besoins and responses
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this.createBesoinsBodyParts();
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@ -341,82 +381,6 @@ export default {
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}
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}
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},
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getRandomPos(){
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return {
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x: this.ray/2 + Math.random()*(this.canvas.width - this.ray),
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y: this.ray/2 + Math.random()*(this.canvas.height - this.ray)
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};
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},
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parsePoints (){
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// converts data (menace/maintien, actuel/future, prise) into atcual position x,y
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for (let i = 0; i < this.entites.length; i++) {
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let entite = this.entites[i]
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// console.log('entite', entite);
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this.entites[i].display = {
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alpha: null,
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ray: null
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}
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// RAYON
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// https://stackoverflow.com/questions/5731863/mapping-a-numeric-range-onto-another
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// slope = (output_end - output_start) / (input_end - input_start)
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// output = output_start + slope * (input - input_start)
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// from range 0 -> 100 to range 0 -> this.ray
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let init_max = 100
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let slope = this.ray / init_max
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this.entites[i].display.ray = slope * (init_max - entite.prise);
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// if (this.concernement.id === 28) {
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// console.log(`entity prise: ${entite.prise} | ray: ${this.entites[i].display.ray}`);
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// }
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// ANGLE
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// -90 <= mm <= 90
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if (entite.actuelfuture) {
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// future en haut : 180 <= a <= 360
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// from -90 -> 90 to range 180 -> 360
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this.entites[i].display.alpha = entite.menacemaintien + 270
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} else {
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// actuel: en bas : O <= a <= 180
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// from -90 -> 90 to range 180 -> 0
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this.entites[i].display.alpha = -1 * entite.menacemaintien + 90
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}
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// POSITION X Y (par rapport au centre de l'entite)
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this.entites[i].display.pos = {
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x: this.entites[i].display.ray * Math.cos(this.entites[i].display.alpha * (Math.PI/180)),
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y: this.entites[i].display.ray * Math.sin(this.entites[i].display.alpha * (Math.PI/180))
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}
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this.entites_byid[entite.entite.id].display = this.entites[i].display;
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}
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},
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getSalientPoints () {
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// debugger
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// console.log(this.entites);
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let arc = 360/10;
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// loop through arcs
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for (let i = 0; i <= 360/arc; i++) {
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// loop through entities to find the farest on the arc
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let max_r = 0;
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let farest = null;
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for (let j = 0; j < this.entites.length; j++) {
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let entite = this.entites[j];
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if(arc*i <= entite.display.alpha && entite.display.alpha <= arc*i+arc) {
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// if entity is in arc
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if (entite.display.ray > max_r) { // && entite.display.ray > this.ray/2 // and farest from minimu
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// if entity is farest from precedent one
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max_r = entite.display.ray;
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farest = entite;
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}
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}
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}
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if (farest) {
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this.salientPoints.push(farest.display)
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}
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}
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// console.log(`this.salientPoints ${this.concernement.id}`, this.salientPoints);
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},
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// onBeforeEngineUpdate (event) {
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// if (this.opened) {
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// // Matter.Body.setPosition(this.body, this.pos);
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@ -844,6 +808,38 @@ export default {
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this.ctx.lineTo(this.pos.x+this.salientPoints[0].pos.x*this.scale*gap, this.pos.y+this.salientPoints[0].pos.y*this.scale*gap)
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this.ctx.fill();
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this.ctx.stroke();
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// // test draw contour from body part
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// for (let i = 0; i < this.body.parts.length; i++) {
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// if (this.body.parts[i].item_type === 'concernement-contours'){
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// // console.log('concernement contours', this.body.parts[i]);
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// this.ctx.beginPath();
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// this.ctx.lineWidth = 1;
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// this.ctx.strokeStyle = "#F00";
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// this.ctx.moveTo(this.body.parts[i].vertices[0].x, this.body.parts[i].vertices[0].y);
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// for (let j = 1; j < this.body.parts[i].vertices.length; j++) {
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// this.ctx.lineTo(this.body.parts[i].vertices[j].x, this.body.parts[i].vertices[j].y);
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// }
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// this.ctx.lineTo(this.body.parts[i].vertices[0].x, this.body.parts[i].vertices[0].y);
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// this.ctx.stroke();
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// // for (let k = 0; k < this.body.parts[i].parts.length; k++) {
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// // let part = this.body.parts[i];
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// // let partpart = part.parts[k];
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// // debugger;
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// // this.ctx.beginPath();
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// // this.ctx.lineWidth = 1;
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// // this.ctx.strokeStyle = "#F00";
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// // this.ctx.moveTo(this.body.parts[i].parts[k].vertices[0].x, this.body.parts[i].parts[k].vertices[0].y);
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// // for (let j = 1; j < this.body.parts[i].parts[k].vertices.length; j++) {
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// // this.ctx.lineTo(this.body.parts[i].parts[k].vertices[j].x, this.body.parts[i].parts[k].vertices[j].y);
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// // }
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// // this.ctx.lineTo(this.body.parts[i].parts[k].vertices[0].x, this.body.parts[i].parts[k].vertices[0].y);
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// // this.ctx.stroke();
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// // }
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// }
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// }
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}
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},
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isFocused(){
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@ -143,6 +143,7 @@ export default {
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if (query && query.length) {
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// if we have a results
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for (let body of query) {
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console.log('mouse hover body.item_type', body.item_type);
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if (!this.opened // if no concernement is opened
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&& body.item_type === "concernement" // if it is a concernement
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&& typeof this.concernementsByID[body.id] !== "undefined" // if the id exists
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@ -8,6 +8,10 @@ import '@csstools/normalize.css';
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import '@mdi/font/css/materialdesignicons.css'
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import './assets/main.scss'
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// var decomp = require('poly-decomp');
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// window.decomp = decomp;
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const app = createApp(App)
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// https://vuejs.org/guide/components/provide-inject.html#provide
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app.config.unwrapInjectedRef = true;
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