refactoring: replaced global var opened by opened_concernement
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@@ -70,7 +70,7 @@ export default {
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computed: {
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...mapState(ConcernementsStore,['map_mode']),
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...mapState(ConcernementsStore,['concernementsByID']),
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...mapState(ConcernementsStore,['opened']),
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...mapState(ConcernementsStore,['opened_concernement']),
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...mapState(ConcernementsStore,['opened_entite_id']),
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...mapState(CommonStore,['hover_elmt'])
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},
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@@ -136,7 +136,7 @@ export default {
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map_mode: {
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handler (n, o) {
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console.log('watch map_mode', o, n);
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if (n === 'terraindevie' && !this.opened) {
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if (n === 'terraindevie' && !this.opened_concernement) {
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this.applyShuffleForces(); // apply a little force to check the map when returning to terrain de vie
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}
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},
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@@ -1545,7 +1545,7 @@ export default {
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initPaperEvents(){
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this.paper_objects.onMouseEnter = function(event){
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if (!this.opened && this.isFocused()) { // only if no concernement is opened and is this focused
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if (!this.opened_concernement && this.isFocused()) { // only if no concernement is opened and is this focused
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this.setHoverElmt({
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type: 'concernement',
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id: this.id
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@@ -1555,7 +1555,7 @@ export default {
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}.bind(this);
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this.paper_objects.onMouseLeave = function(event){
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if (!this.opened && this.isFocused()) { // only if no concernement is opened
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if (!this.opened_concernement && this.isFocused()) { // only if no concernement is opened
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this.resetHoverElmt();
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document.body.style.cursor = "auto";
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}
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@@ -1614,7 +1614,7 @@ export default {
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this.paper_objects.onClick = function(event){
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console.log('paper concernement onClick');
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if (!this.is_opened) {
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if (!this.opened) {
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if (!this.opened_concernement) {
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console.log(`Open me ${this.id}`);
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// open/close all concernements
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this.openCloseConcernements(this.id)
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@@ -1651,7 +1651,7 @@ export default {
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this.$router.push({
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name: 'concernement',
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hash: `#${this.map_mode}`,
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params: {id: this.opened.id, eid: result.item.item_id}
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params: {id: this.opened_concernement.id, eid: result.item.item_id}
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});
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} else {
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// otherwise we close the entite and come back to the concernement
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@@ -1760,8 +1760,8 @@ export default {
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this.tween.update();
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}
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if (this.opened) {
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if (this.opened.id !== this.id) {
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if (this.opened_concernement) {
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if (this.opened_concernement.id !== this.id) {
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this.pushAside()
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}
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} else {
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@@ -1786,13 +1786,19 @@ export default {
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}
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},
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pushAside(){
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// INFO logarithmic force : https://stackoverflow.com/questions/846221/logarithmic-slider/846249#846249
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// apply a force in direction of one side or an other depending of the start position
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// the force is exponentialy proportional to the distance from the side
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let dir = this.pos.x > this.canvas.width/2 ? 1 : -1; // get the direction to the closest side
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let dist = (dir < 0 ? this.pos.x : this.canvas.width - this.pos.x); // get the distance from the side
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let ori_pos = {x:this.canvas.width/2, y:this.body.position.y};
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// let minp = 0;
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// let maxp = this.canvas.width / 2;
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// let dist = (dir < 0 ? this.pos.x : this.canvas.width - this.pos.x); // get the distance from the side
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let x_force = Math.pow(dist/700,100) * dir;
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let ori_pos = {x:this.canvas.width/2, y:this.body.position.y};
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Matter.Body.applyForce(
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this.body,
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@@ -48,7 +48,7 @@ export default {
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...mapState(ConcernementsStore,['map_mode']),
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...mapState(ConcernementsStore,['concernements']),
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...mapState(ConcernementsStore,['concernementsByID']),
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...mapState(ConcernementsStore,['opened']),
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// ...mapState(ConcernementsStore,['opened_concernement']),
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...mapState(CommonStore,['hover_elmt'])
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},
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created() {
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