better mouseover mapitem mvt stop

This commit is contained in:
2023-09-14 09:50:07 +02:00
parent ef0d8cedf6
commit 43290d3c5d
2 changed files with 52 additions and 52 deletions

View File

@@ -1256,15 +1256,18 @@ export default {
// hightlight superposed entites on focus
let entites_superposes = this.paper_main_object.children['entites_superposes'];
// console.log('entites_superposes.children', entites_superposes.children);
for(let paper_item of entites_superposes.children) {
if (this.is_hover) {
paper_item.definition = this.paper_symbol_definitions.entite_hover;
paper_item.scale(2)
} else {
paper_item.definition = this.paper_symbol_definitions.entite;
paper_item.scale(0.5)
if(entites_superposes){
for(let paper_item of entites_superposes.children) {
if (this.is_hover) {
paper_item.definition = this.paper_symbol_definitions.entite_hover;
paper_item.scale(2)
} else {
paper_item.definition = this.paper_symbol_definitions.entite;
paper_item.scale(0.5)
}
}
}
},
// PAPER EVENTS
initPaperEvents(){
@@ -1625,14 +1628,19 @@ export default {
) {
this.pushAside()
}
} else if (this.map_mode === 'proximite'
|| this.map_mode === 'superposition'
|| this.map_mode === 'puissancedagir'
|| this.map_mode === 'action'
|| this.map_mode === 'doleancer'){ // apply focus forces : move unfocused on the sides and focused on the center
this.applyFocusForces(); //
} else if (!this.is_hover){
if (this.map_mode === 'proximite'
|| this.map_mode === 'superposition'
|| this.map_mode === 'puissancedagir'
|| this.map_mode === 'action'
|| this.map_mode === 'doleancer'){ // apply focus forces : move unfocused on the sides and focused on the center
this.applyFocusForces(); //
} else {
this.applyNormalForces(); // if terrain de vie apply force to gently reject items from the sides and so create a continuasly mvmt
}
} else {
this.applyNormalForces(); // if terrain de vie apply force to gently reject items from the sides and so create a continuasly mvmt
// stop movement if is mouse hover
Matter.Body.setVelocity(this.body, {x:0, y:0})
}
// reset all matter rotation forces otherwise items will spin when colide
@@ -1951,18 +1959,8 @@ export default {
onAfterEngineUpdate (event) {
this.respawn();
// stop item on mouse hover
// if (this.hover_elmt && this.hover_elmt.id === this.id) {
// // Matter.Body.setStatic(this.body, true);
// } else {
// // Matter.Body.setStatic(this.body, false);
// }
if (this.is_hover) { // if mouse hover reset the matter body position to prev position
Matter.Body.setPosition(this.body, {x:this.pos.x, y:this.pos.y}, true);
}else{ // else move following the matter body position
this.paper_main_object.position = this.pos = this.body.position;
}
this.paper_main_object.position = this.pos = this.body.position;
this.handlePaperVisibilityOnAfterEnginUpdate()
},