reseted prev bug fix
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@@ -498,7 +498,7 @@ export default {
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let activeEntites = [];
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let activeEntites = [];
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for (let i = 0; i < entites.length; i++) {
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for (let i = 0; i < entites.length; i++) {
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if (entites[i].active && (entities[i].actuelfuture != 0 && entities[i].menacemaintien != 0 && entities[i].prise != 100)) {
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if (entites[i].active) { // && (entities[i].actuelfuture != 0 && entities[i].menacemaintien != 0 && entities[i].prise != 100)
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activeEntites.push(entites[i])
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activeEntites.push(entites[i])
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}
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}
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}
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}
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