reseted prev bug fix
This commit is contained in:
@@ -498,7 +498,7 @@ export default {
|
||||
|
||||
let activeEntites = [];
|
||||
for (let i = 0; i < entites.length; i++) {
|
||||
if (entites[i].active && (entities[i].actuelfuture != 0 && entities[i].menacemaintien != 0 && entities[i].prise != 100)) {
|
||||
if (entites[i].active) { // && (entities[i].actuelfuture != 0 && entities[i].menacemaintien != 0 && entities[i].prise != 100)
|
||||
activeEntites.push(entites[i])
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user