superposition highlight on mouse hover
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parent
5836d39a38
commit
119ae3f242
@ -650,6 +650,12 @@ body{
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}
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}
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}
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.entite-map-popup{
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span.point{
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font-weight: 900;
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color: #01ffe2;
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}
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}
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h1, div{
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font-size: 1em;
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font-weight: 400;
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@ -186,6 +186,12 @@ export default {
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},
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deep: true
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},
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is_hover: {
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handler (n, o) {
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this.onIsHover(n);
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},
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deep: true
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},
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active_revision: {
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handler (n, o) {
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console.log(`concernementMapItem watch active_revision o:${o}, n:${n}`);
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@ -1250,6 +1256,26 @@ export default {
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}
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},
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onIsHover(){
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// handle layer z-index
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if (this.is_hover) {
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this.paper_main_object.bringToFront();
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} else {
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this.paper_main_object.sendToBack();
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}
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// hightlight superposed entites on focus
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let entites_superposes = this.paper_main_object.children['entites_superposes'];
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// console.log('entites_superposes.children', entites_superposes.children);
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for(let paper_item of entites_superposes.children) {
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if (this.is_hover) {
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paper_item.definition = this.paper_symbol_definitions.entite_hover;
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paper_item.scale(2)
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} else {
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paper_item.definition = this.paper_symbol_definitions.entite;
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paper_item.scale(0.5)
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}
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}
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},
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// PAPER EVENTS
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initPaperEvents(){
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@ -1938,10 +1964,9 @@ export default {
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if (this.is_hover) { // if mouse hover reset the matter body position to prev position
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Matter.Body.setPosition(this.body, {x:this.pos.x, y:this.pos.y}, true);
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}
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}else{ // else move following the matter body position
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this.paper_main_object.position = this.pos = this.body.position;
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}
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this.handlePaperVisibilityOnAfterEnginUpdate()
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@ -149,10 +149,13 @@ export default {
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</section>
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<section v-if="infos.type === 'entite' || infos.type === 'entite_action' || infos.type === 'superposition'" class="entite-map-popup">
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<h1
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<template
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v-for="(entite, index) of entites"
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:key="index"
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>⋅ {{ entite.entite.title }}</h1>
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>
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<h1><span class="point">•</span> {{ entite.entite.title }}</h1>
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</template>
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</section>
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<section v-if="infos.type === 'besoin'" class="besoin-map-popup">
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@ -169,4 +172,5 @@ export default {
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</template>
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<style lang="scss" scoped>
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</style>
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@ -1048,7 +1048,7 @@ export default {
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})
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},
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async setSuperpositionsMatterConstraints(){
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await nextTick();
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await nextTick(); // wait for dom to be upadted before applying consraint
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console.log('setSuperpositionsMatterConstraints this.allSuperpositions', this.allSuperpositions);
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// let allBodies = Matter.Composite.allBodies(this.world);
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// console.log('allBodies', allBodies);
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