matter: bigger walls, respawn, bug fix
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@@ -100,7 +100,7 @@ export default {
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}.bind(this);
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// MATTER
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let wall_w = 100;
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let wall_w = 1000;
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Matter.Composite.add(this.world, [
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// walls
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Matter.Bodies.rectangle(canvas_w/2, -wall_w/2, canvas_w, wall_w, { isStatic: true }), // top
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