Files

27 lines
672 B
GLSL
Raw Permalink Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
// https://gamedevelopment.tutsplus.com/tutorials/a-beginners-guide-to-coding-graphics-shaders--cms-23313
uniform vec3 waterColor;
uniform vec3 bottomColor;
uniform float wateroffset;
uniform float waterexponent;
varying vec3 vWorldPosition;
void main() {
float h = normalize( vWorldPosition * -1.0 + wateroffset ).y;
gl_FragColor = vec4(
// mix(x, y, a) performs a linear interpolation between x and y using a to weight between them.
// The return value is computed as x×(1a)+y×a.
mix(
waterColor,
bottomColor,
max(
pow(
max( h , 0.0),
waterexponent
),
0.0
)
),
1.0
);
}