displaying content images in 3d env
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+4
-4
@@ -297,16 +297,16 @@ export default {
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// toPos.z += 1
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switch (vnode.face) {
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case 'left':
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toPos.x += 2
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toPos.x += 4
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break
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case 'back':
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toPos.z += 2
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toPos.z += 4
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break
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case 'right':
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toPos.x -= 2
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toPos.x -= 4
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break
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case 'front':
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toPos.z -= 2
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toPos.z -= 4
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break
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}
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// TODO: we need to update lon and lat accordingly when chaging camera orientation
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@@ -35,6 +35,29 @@ export default {
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}
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// console.log('createLabelCanvas', ctx)
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return ctx.canvas
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},
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createImgCanvas (src) {
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// let vnode = this
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return new Promise((resolve, reject) => {
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var img = new Image()
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// XSS resolution
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// https://www.html5gamedevs.com/topic/31184-solved-cors-problem-with-dynamictexture-on-some-servers-tainted-canvas/
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img.crossOrigin = 'Anonymous'
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img.src = src
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img.onload = function () {
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// console.log('img loaded', this)
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const ctx = document.createElement('canvas').getContext('2d')
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ctx.canvas.width = this.width
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ctx.canvas.height = this.height
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ctx.fillStyle = 'red'
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// ctx.fillRect(0, 0, this.width, this.height)
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ctx.drawImage(this, 0, 0, this.width, this.height)
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resolve({ img: this, canvas: ctx.canvas })
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}
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img.onerror = function () {
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reject(src)
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}
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})
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}
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}
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}
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@@ -19,6 +19,22 @@
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<texture :options="label_texture_opts" />
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</material>
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</mesh>
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<mesh
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v-if="img_canvas"
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ref="img3d"
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name="Content"
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:position="img_position"
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:rotation="{
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x:deg2rad(rotation.x),
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y:deg2rad(rotation.y),
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z:deg2rad(rotation.z)
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}"
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>
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<geometry type="Plane" :args="[img_size.x, img_size.y]" />
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<material type="MeshLambert" :options="img_opts">
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<texture :options="img_texture_opts" />
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</material>
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</mesh>
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</div>
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</template>
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@@ -50,9 +66,19 @@ export default {
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// opacity: 0.6
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// renderOrder: 0
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},
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img_opts: {
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// side: THREE.DoubleSide,
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// wireframe: false,
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// transparent: true
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// opacity: 0.6
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// renderOrder: 0
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},
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// label_position: { x: 5, y: 5, z: 6 },
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label_canvas: null,
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label_size: null,
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img_canvas: null,
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img_size: { x: 2, y: 3, z: 0.1 },
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img_position: { x: 0, y: 0, z: 0 },
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face: null
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}),
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computed: {
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@@ -80,23 +106,31 @@ export default {
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wrapS: THREE.ClampToEdgeWrapping,
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wrapT: THREE.ClampToEdgeWrapping
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}
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},
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img_texture_opts () {
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return {
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canvas: this.img_canvas,
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minFilter: THREE.LinearFilter,
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wrapS: THREE.ClampToEdgeWrapping,
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wrapT: THREE.ClampToEdgeWrapping
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}
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}
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},
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created () {
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console.log('ContentBlock created', this.prtSize)
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console.log('ContentBlock created', this.data)
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let txtcolor = '#000000'
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switch (this.type) {
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case 'visible':
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txtcolor = '#0000ff'
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break
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case 'context':
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txtcolor = '#ff0000'
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break
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case 'process':
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txtcolor = '#00ff00'
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break
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default:
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}
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// switch (this.type) {
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// case 'visible':
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// txtcolor = '#0000ff'
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// break
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// case 'context':
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// txtcolor = '#ff0000'
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// break
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// case 'process':
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// txtcolor = '#00ff00'
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// break
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// default:
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// }
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this.label_canvas = this.createLabelCanvas(this.data.Name.replace(/ /g, '\n').toUpperCase(), 60, 150, txtcolor)
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@@ -146,6 +180,44 @@ export default {
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// this.label_position.x = this.position.x - this.size.x / 2 + this.label_size.x / 2 + 0.1
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// this.label_position.y = this.position.y + this.size.y / 2 - this.label_size.y / 2 - 0.1
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// this.label_position.z = this.position.z + this.size.z / 2 + 0.01
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// console.log()
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if (this.data.Media && this.data.Media.length) {
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console.log(this.data.Media[0].url)
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this.createImgCanvas(`https://api.anarchive-muntadas.figli.io${this.data.Media[0].url}`)
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.then(({ img, canvas }) => {
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// console.log('THEN img loaded ok', this, img, canvas)
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let f = 3 / canvas.width
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this.img_size.x = canvas.width * f
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this.img_size.y = canvas.height * f
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this.img_position.y = this.position.y - this.size.y / 2 - this.img_size.y / 2
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switch (this.face) {
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case 'left':
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this.img_position.z = this.position.z + this.size.x / 2 - this.img_size.x / 2
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this.img_position.x = this.position.x
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break
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case 'back':
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this.img_position.x = this.position.x - this.size.x / 2 + this.img_size.x / 2
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this.img_position.z = this.position.z
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break
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case 'right':
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this.img_position.z = this.position.z - this.size.x / 2 + this.img_size.x / 2
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this.img_position.x = this.position.x
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break
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case 'front':
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this.img_position.x = this.position.x + this.size.x / 2 - this.img_size.x / 2
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this.img_position.z = this.position.z
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break
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}
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this.img_canvas = canvas
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})
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.catch(function () {
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console.warn('CATCH img load ERROR')
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})
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}
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// this.img_position = { ...this.position }
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// this.img_position.y -= this.size.y
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},
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mounted () {
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// this.block3d = this.$refs.block3d.curObj
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