contents are placed on inner faces of building, with visibles above surface and others below

This commit is contained in:
2020-08-31 15:52:38 +02:00
parent 643f857dd8
commit 94b9a5452f
4 changed files with 204 additions and 51 deletions
+131 -17
View File
@@ -1,46 +1,160 @@
<template>
<mesh ref="block3d" name="ContentBlock" :position="position">
<geometry type="Box" :args="[size.x, size.y, size.z]" />
<material type="MeshLambert" :color="color" :options="opts" />
</mesh>
<div>
<!-- <mesh ref="block3d" name="ContentBlock" :position="position">
<geometry type="Box" :args="[size.x, size.y, size.z]" />
<material type="MeshLambert" :color="color" :options="opts" />
</mesh> -->
<mesh
ref="label3d"
name="Content"
:position="position"
:rotation="{
x:deg2rad(rotation.x),
y:deg2rad(rotation.y),
z:deg2rad(rotation.z)
}"
>
<geometry type="Plane" :args="[size.x, size.y]" />
<material type="MeshLambert" :options="label_opts">
<texture :options="label_texture_opts" />
</material>
</mesh>
</div>
</template>
<script>
import * as THREE from 'three'
import mixins from 'components/mixins'
export default {
name: 'ContentBlock',
// mixins: [Object3D],
props: { prtPosition: Object, prtSize: Object },
mixins: [mixins],
props: { prtPosition: Object, prtSize: Object, type: String, data: Object },
data: () => ({
block3d: null,
// block3d: null,
size: { x: 2, y: 3, z: 0.1 },
position: { x: 0, y: 0, z: 0 },
opts: {
side: THREE.DoubleSide
rotation: { x: 0, y: 0, z: 0 },
// opts: {
// side: THREE.DoubleSide
// // wireframe: false,
// // transparent: false,
// // opacity: 0.6
// },
isOpened: false,
label3d: null,
label_opts: {
side: THREE.DoubleSide,
// wireframe: false,
// transparent: false,
transparent: true
// opacity: 0.6
// renderOrder: 0
},
isOpened: false
// label_position: { x: 5, y: 5, z: 6 },
label_canvas: null,
label_size: null,
face: null
}),
computed: {
color () {
return this.opened ? 0xff0000 : 0x0000ff
let color = 0x000000
switch (this.type) {
case 'visible':
color = 0x0000ff
break
case 'context':
color = 0x00ffff
break
case 'process':
color = 0xff00ff
break
default:
color = 0xdddddd
}
return color
},
label_texture_opts () {
return {
canvas: this.label_canvas,
minFilter: THREE.LinearFilter,
wrapS: THREE.ClampToEdgeWrapping,
wrapT: THREE.ClampToEdgeWrapping
}
}
},
created () {
console.log('ContentBlock created', this.prtSize)
this.position.x = this.prtPosition.x - this.prtSize.x / 2 + Math.random() * this.prtSize.x
this.position.y = this.prtPosition.y - this.prtSize.y / 2 + Math.random() * this.prtSize.y
this.position.z = this.prtPosition.z - this.prtSize.z / 2 + Math.random() * this.prtSize.z
let txtcolor = '#000000'
switch (this.type) {
case 'visible':
txtcolor = '#0000ff'
break
case 'context':
txtcolor = '#ff0000'
break
case 'process':
txtcolor = '#00ff00'
break
default:
}
this.label_canvas = this.createLabelCanvas(this.data.Name.replace(/ /g, '\n').toUpperCase(), 60, 150, txtcolor)
this.size.x = this.label_size.x + 0.2
this.size.y = this.label_size.y + 0.2
let y = 0
switch (this.type) {
case 'visible':
y = (this.prtPosition.y + this.prtSize.y / 2) * Math.random()
break
case 'context':
y = (this.prtPosition.y - this.prtSize.y / 2) * Math.random()
break
case 'process':
y = (this.prtPosition.y - this.prtSize.y / 2) * Math.random()
break
default:
}
this.position.y = y
let face = Math.random()
if (face < 0.25) {
// gauche
this.face = 'left'
this.position.x = this.prtPosition.x - this.prtSize.x / 2 + 0.1
this.position.z = this.prtPosition.z - this.prtSize.z / 2 + this.size.x / 2 + Math.random() * (this.prtSize.z - this.size.x / 2)
this.rotation.y = 90
} else if (face >= 0.25 && face < 0.5) {
// fond
this.face = 'back'
this.position.z = this.prtPosition.z - this.prtSize.z / 2 + 0.1
this.position.x = this.prtPosition.x - this.prtSize.x / 2 + this.size.x / 2 + Math.random() * (this.prtSize.x - this.size.x / 2)
} else if (face >= 0.5 && face < 0.75) {
// droite
this.face = 'right'
this.position.x = this.prtPosition.x + this.prtSize.x / 2 - 0.1
this.position.z = this.prtPosition.z - this.prtSize.z / 2 + this.size.x / 2 + Math.random() * (this.prtSize.z - this.size.x / 2)
this.rotation.y = -90
} else {
// face
this.face = 'front'
this.position.z = this.prtPosition.z + this.prtSize.z / 2 - 0.1
this.position.x = this.prtPosition.x - this.prtSize.x / 2 + this.size.x / 2 + Math.random() * (this.prtSize.x - this.size.x / 2)
this.rotation.y = 180
}
// this.label_position.x = this.position.x - this.size.x / 2 + this.label_size.x / 2 + 0.1
// this.label_position.y = this.position.y + this.size.y / 2 - this.label_size.y / 2 - 0.1
// this.label_position.z = this.position.z + this.size.z / 2 + 0.01
},
mounted () {
this.block3d = this.$refs.block3d.curObj
// this.block3d = this.$refs.block3d.curObj
// this.block3d.castShadow = true
// this.block3d.receiveShadow = true
this.label3d = this.$refs.label3d.curObj
// record self references
this.block3d.userData = {
this.label3d.userData = {
vnode: this
}
}
+26 -3
View File
@@ -13,7 +13,30 @@
</material>
</mesh>
<div v-if="isOpened">
<ContentBlock v-for="n in 10" :key="n" :prtPosition="position" :prtSize="size" />
<ContentBlock
v-for="item in data.visibles"
:key="item.id"
:prtPosition="position"
:prtSize="size"
type="visible"
:data="item"
/>
<ContentBlock
v-for="item in data.contexts"
:key="item.id"
:prtPosition="position"
:prtSize="size"
type="context"
:data="item"
/>
<ContentBlock
v-for="item in data.processes"
:key="item.id"
:prtPosition="position"
:prtSize="size"
type="process"
:data="item"
/>
</div>
</div>
</template>
@@ -69,7 +92,7 @@ export default {
}
},
created () {
// console.log('this.index', this.index)
console.log('Project created: data', this.data)
// randomize size and positions
this.size.y = 100 + Math.random() * 90
this.size.z = 10 + Math.random() * 30
@@ -78,7 +101,7 @@ export default {
this.position.y = -1 * this.size.y / 2 + 10 + Math.random() * 30// -10 + Math.random() * this.size.y / 2
this.position.z = -10 + Math.random() * 10
this.label_canvas = this.createLabelCanvas(this.data.Titre.replace(/ /g, '\n').toUpperCase(), 48)
this.label_canvas = this.createLabelCanvas(this.data.Titre.replace(/ /g, '\n').toUpperCase(), 48, 21, '#000000')
this.label_position.x = this.position.x - this.size.x / 2 + this.label_size.x / 2 + 1
this.label_position.y = this.position.y + this.size.y / 2 - this.label_size.y / 2 - 1
this.label_position.z = this.position.z + this.size.z / 2 + 0.1