got dynamic store module to work
using @urbn/vuex-helpers
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@@ -1,9 +1,9 @@
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<template>
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<div>
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<object3d ref="block3d" name="Project" :obj="building" :position="building_position"/>
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<object3d ref="top" :obj="top_mesh" :position="top_position"/>
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<object3d ref="floor" :obj="floor_mesh" :position="floor_position"/>
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<object3d ref="level" :obj="level_mesh" :position="level_position"/>
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<object3d ref="block3d" name="Project" :obj="building" :position="building_position" />
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<object3d ref="top" :obj="top_mesh" :position="top_position" />
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<object3d ref="floor" :obj="floor_mesh" :position="floor_position" />
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<object3d ref="level" :obj="level_mesh" :position="level_position" />
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<!-- <light :obj="light" :position="building_position" /> -->
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<mesh ref="label3d" name="Label" :position="label_position">
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<geometry type="Plane" :args="[label_size.x, label_size.y]" />
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@@ -11,7 +11,7 @@
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<texture :options="label_texture_opts" />
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</material>
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</mesh>
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<div v-if="isOpened">
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<!-- <div v-if="isOpened">
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<ContentBlock
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v-for="item in data.visibles"
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:key="item.id"
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@@ -48,29 +48,36 @@
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type="concept"
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:data="item"
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/>
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</div>
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</div> -->
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</div>
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</template>
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<script>
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import { mapInstanceState } from '@urbn/vuex-helpers'
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import * as THREE from 'three'
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// import { toCSG, fromCSG } from 'three-csg'
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import { ThreeBSP } from 'three-js-csg-es6'
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import mixins from 'components/mixins'
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import ContentBlock from 'components/objects/ContentBlock'
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// import ContentBlock from 'components/objects/ContentBlock'
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// import BgVertex from 'assets/glsl/BgVertex'
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// import BuildingFragment from 'assets/glsl/BuildingFragment'
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// We'll determine our module based on the moduleName prop on this component
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// https://www.npmjs.com/package/@urbn/vuex-helpers
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const getModuleName = cmp => `project:${cmp.id}`
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export default {
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name: 'Project',
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components: {
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ContentBlock
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// ContentBlock
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},
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mixins: [mixins],
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// props: { size: Object, texture: String, position: Object, color: Number },
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props: { data: Object, len: Number, index: Number },
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props: { id: Number, title: String },
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data () {
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console.log('Project data() : data', this.data)
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// get size and positions from project store
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@@ -265,6 +272,7 @@ export default {
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levelMesh.material = levelMat
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return {
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modName: null,
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block3d: null,
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// block_opts: materialOpts,
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label3d: null,
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@@ -297,6 +305,9 @@ export default {
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}
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},
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computed: {
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...mapInstanceState(getModuleName, {
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storeID: state => state.id
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}),
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label_texture_opts () {
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return {
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canvas: this.label_canvas,
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@@ -308,8 +319,13 @@ export default {
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},
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created () {
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console.log('Project created: data', this, this.data)
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console.log('Project created: getModuleName', getModuleName)
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this.label_canvas = this.createLabelCanvas(this.data.Titre.replace(/ /g, '\n').toUpperCase(), 48, 21, '#000000', '#ffffff')
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// TODO: create dynamic vuex module for each project
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// this.modNameSpace = `project:${this.data.id}`
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// this.label_canvas = this.createLabelCanvas(this.data.Titre.replace(/ /g, '\n').toUpperCase(), 48, 21, '#000000', '#ffffff')
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this.label_canvas = this.createLabelCanvas(this.storeID.replace(/ /g, '\n').toUpperCase(), 48, 21, '#000000', '#ffffff')
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this.label_position.x = this.position.x - this.size.x / 2 + this.label_size.x / 2 + 1
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this.label_position.y = this.position.y + this.size.y / 2 - this.label_size.y / 2 - 1
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this.label_position.z = this.position.z + this.size.z / 2 + 0.5
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@@ -332,10 +348,8 @@ export default {
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// console.log('project mounted', this.$env3d)
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// var light = new THREE.AmbientLight(0xbf1a1a) // soft white light
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// this.$env3d.scene.add(light)
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},
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methods: {
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}
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// ,
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// methods: {
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//
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// }
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}
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</script>
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