first draft of contents grid placing

This commit is contained in:
2020-09-14 15:56:44 +02:00
parent 41f558938a
commit 672af09e51
3 changed files with 149 additions and 75 deletions
+18 -39
View File
@@ -16,6 +16,7 @@
:key="item.id"
:prtPosition="position"
:prtSize="size"
:prtIndex="index"
type="visible"
:data="item"
/>
@@ -24,6 +25,7 @@
:key="item.id"
:prtPosition="position"
:prtSize="size"
:prtIndex="index"
type="context"
:data="item"
/>
@@ -32,6 +34,7 @@
:key="item.id"
:prtPosition="position"
:prtSize="size"
:prtIndex="index"
type="process"
:data="item"
/>
@@ -40,6 +43,7 @@
:key="item.id"
:prtPosition="position"
:prtSize="size"
:prtIndex="index"
type="concept"
:data="item"
/>
@@ -71,49 +75,23 @@ export default {
// get size and positions from project store
let size = { ...this.data.size }
let position = { ...this.data.position }
let wall = { ...this.data.wall }
// http://learningthreejs.com/blog/2011/12/10/constructive-solid-geometry-with-csg-js/
// console.log('ThreeBSP', ThreeBSP)
let wallW = 0.001
let backGeom = new THREE.BoxGeometry(size.x, size.y, wallW)
let backGeom = new THREE.BoxGeometry(size.x, size.y, wall.wallW)
let backMesh = new THREE.Mesh(backGeom)
backMesh.position.z = -0.5 * size.z
let backBSP = new ThreeBSP(backMesh)
// dig windows on face and back
let winW = 2 + Math.random() * 2
let winH = 4 + Math.random() * 4
let margin = 2
let nbrWinX = 0
let paddingX = 0
let a = 0
// removing windows until padding is enough
while (paddingX < 0.4) {
nbrWinX = Math.floor((size.x - 2 * margin) / winW) - a
paddingX = (size.x - 2 * margin - winW * nbrWinX) / (nbrWinX - 1)
a++
}
// console.log('paddingX', paddingX)
let nbrWinY = 0
let paddingY = 0
a = 0
// removing windows until padding is enough
while (paddingY < 0.4) {
nbrWinY = Math.floor((size.y - 2 * margin) / winH) - a
paddingY = (size.y - 2 * margin - winH * nbrWinY) / (nbrWinY - 1)
a++
}
let winGeom = new THREE.BoxGeometry(winW, winH, wallW)
let winMesh, winBSP
for (var i = 0; i < nbrWinX; i++) {
for (var j = 0; j < nbrWinY; j++) {
// back
winMesh = new THREE.Mesh(winGeom)
let winGeom = new THREE.BoxGeometry(wall.winW, wall.winH, wall.wallW)
let winMesh = new THREE.Mesh(winGeom)
let winBSP
for (var i = 0; i < wall.nbrWinX; i++) {
for (var j = 0; j < wall.nbrWinY; j++) {
winMesh.position.z = -0.5 * size.z
winMesh.position.x = -0.5 * size.x + margin + winW * 0.5 + i * (winW + paddingX)
winMesh.position.y = 0.5 * size.y - margin - winH * 0.5 - j * (winH + paddingY)
winMesh.position.x = -0.5 * size.x + wall.margin + wall.winW * 0.5 + i * (wall.winW + wall.paddingX)
winMesh.position.y = 0.5 * size.y - wall.margin - wall.winH * 0.5 - j * (wall.winH + wall.paddingY)
winBSP = new ThreeBSP(winMesh)
backBSP = backBSP.subtract(winBSP)
}
@@ -137,7 +115,7 @@ export default {
faceMesh.position.z = 0.5 * size.z
let faceBSP = new ThreeBSP(faceMesh)
let rightGeom = new THREE.BoxGeometry(wallW, size.y, size.z)
let rightGeom = new THREE.BoxGeometry(wall.wallW, size.y, size.z)
let rightMesh = new THREE.Mesh(rightGeom)
rightMesh.position.x = 0.5 * size.x
// rightMesh.position.z = 0.5 * size.z
@@ -216,10 +194,11 @@ export default {
let hFloor = Math.round(205 + Math.random() * 10)
let sFloor = Math.round(40 + Math.random() * 20)
let lFloor = Math.round(5 + Math.random() * 15)
let topColor = `hsla(${hTop}, ${sTop}%, ${lTop}%, 1)`
let bottomColor = `hsla(${hFloor}, ${sFloor}%, ${lFloor}%, 1)`
let gradientTexture = new THREE.CanvasTexture(this.createGradientCanvas(topColor, bottomColor))
let materialOpts = {
color: 0xffffff,
side: THREE.DoubleSide,
@@ -249,7 +228,7 @@ export default {
// var sun = new THREE.DirectionalLight(0xfcfcf9, 2)
// sun.position.set(-150, 200, 110)
let topGeom = new THREE.BoxGeometry(size.x, wallW, size.z)
let topGeom = new THREE.BoxGeometry(size.x, wall.wallW, size.z)
let topOpts = {
color: new THREE.Color(`hsl(${hTop}, ${sTop}%, ${lTop}%)`),
// side: THREE.DoubleSide,
@@ -260,7 +239,7 @@ export default {
let topPosition = { ...position }
topPosition.y += 0.5 * size.y
let floorGeom = new THREE.BoxGeometry(size.x, wallW, size.z)
let floorGeom = new THREE.BoxGeometry(size.x, wall.wallW, size.z)
let floorOpts = {
color: new THREE.Color(`hsl(${hFloor}, ${sFloor}%, ${lFloor}%)`),
// side: THREE.DoubleSide,