sky and water domes using shaders
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@@ -1,6 +1,6 @@
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<template>
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<mesh
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name="Plane"
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name="Ground"
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:position="position"
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:rotation="{
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x:deg2rad(rotation.x),
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@@ -19,7 +19,7 @@ import mixins from 'components/mixins'
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import * as THREE from 'three'
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export default {
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name: 'Plan',
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name: 'Ground',
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mixins: [mixins],
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props: {
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size: Object,
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