sky and water domes using shaders
This commit is contained in:
@@ -0,0 +1,22 @@
|
||||
// https://gamedevelopment.tutsplus.com/tutorials/a-beginners-guide-to-coding-graphics-shaders--cms-23313
|
||||
uniform vec3 topColor;
|
||||
uniform vec3 horizontColor;
|
||||
uniform float offset;
|
||||
uniform float exponent;
|
||||
varying vec3 vWorldPosition;
|
||||
void main() {
|
||||
float h = normalize( vWorldPosition + offset ).y;
|
||||
gl_FragColor = vec4(
|
||||
mix(
|
||||
horizontColor,
|
||||
topColor,
|
||||
max(
|
||||
pow(
|
||||
max( h , 0.0),
|
||||
exponent
|
||||
),
|
||||
0.0
|
||||
)
|
||||
), 1.0
|
||||
);
|
||||
}
|
||||
Reference in New Issue
Block a user