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@@ -1,5 +1,5 @@
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<template>
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<mesh name="ContentBlock" :position="position">
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<mesh ref="block3d" name="ContentBlock" :position="position">
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<geometry type="Box" :args="[size.x, size.y, size.z]" />
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<material type="MeshLambert" :color="color" :options="opts" />
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</mesh>
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@@ -13,27 +13,36 @@ export default {
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// mixins: [Object3D],
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props: { prtPosition: Object, prtSize: Object },
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data: () => ({
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color: 0xffffff,
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size: { x: 2, y: 2, z: 2 },
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position: { x: 0, y: 5, z: 2 },
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block3d: null,
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size: { x: 2, y: 3, z: 0.1 },
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position: { x: 0, y: 0, z: 0 },
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opts: {
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side: THREE.DoubleSide
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// wireframe: false,
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// transparent: false,
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// opacity: 0.6
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}
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},
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isOpened: false
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}),
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computed: {
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color () {
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return this.opened ? 0xff0000 : 0x0000ff
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}
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},
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created () {
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console.log('ContentBlock created', this.prtSize)
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this.position.x = this.prtPosition.x - this.prtSize.x / 2 + Math.random() * this.prtSize.x
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// console.log('this.position.y', this.position.y)
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if (Math.random() > 0.5) {
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this.position.y = this.prtPosition.y + this.prtSize.y / 2 + Math.random() * 20
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} else {
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this.position.y = this.prtPosition.y - this.prtSize.y / 2 - Math.random() * 20
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this.position.y = this.prtPosition.y - this.prtSize.y / 2 + Math.random() * this.prtSize.y
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this.position.z = this.prtPosition.z - this.prtSize.z / 2 + Math.random() * this.prtSize.z
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},
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mounted () {
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this.block3d = this.$refs.block3d.curObj
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// this.block3d.castShadow = true
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// this.block3d.receiveShadow = true
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// record self references
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this.block3d.userData = {
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vnode: this
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}
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// this.position.z = this.prtPosition.Z
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}
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}
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</script>
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