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@@ -1,5 +1,5 @@
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<template>
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<mesh name="ContentBlock" :position="position">
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<mesh ref="block3d" name="ContentBlock" :position="position">
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<geometry type="Box" :args="[size.x, size.y, size.z]" />
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<material type="MeshLambert" :color="color" :options="opts" />
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</mesh>
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@@ -13,27 +13,36 @@ export default {
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// mixins: [Object3D],
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props: { prtPosition: Object, prtSize: Object },
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data: () => ({
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color: 0xffffff,
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size: { x: 2, y: 2, z: 2 },
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position: { x: 0, y: 5, z: 2 },
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block3d: null,
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size: { x: 2, y: 3, z: 0.1 },
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position: { x: 0, y: 0, z: 0 },
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opts: {
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side: THREE.DoubleSide
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// wireframe: false,
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// transparent: false,
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// opacity: 0.6
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}
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},
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isOpened: false
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}),
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computed: {
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color () {
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return this.opened ? 0xff0000 : 0x0000ff
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}
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},
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created () {
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console.log('ContentBlock created', this.prtSize)
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this.position.x = this.prtPosition.x - this.prtSize.x / 2 + Math.random() * this.prtSize.x
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// console.log('this.position.y', this.position.y)
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if (Math.random() > 0.5) {
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this.position.y = this.prtPosition.y + this.prtSize.y / 2 + Math.random() * 20
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} else {
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this.position.y = this.prtPosition.y - this.prtSize.y / 2 - Math.random() * 20
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this.position.y = this.prtPosition.y - this.prtSize.y / 2 + Math.random() * this.prtSize.y
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this.position.z = this.prtPosition.z - this.prtSize.z / 2 + Math.random() * this.prtSize.z
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},
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mounted () {
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this.block3d = this.$refs.block3d.curObj
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// this.block3d.castShadow = true
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// this.block3d.receiveShadow = true
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// record self references
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this.block3d.userData = {
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vnode: this
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}
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// this.position.z = this.prtPosition.Z
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}
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}
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</script>
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@@ -22,6 +22,7 @@
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import * as THREE from 'three'
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// import { Base } from 'vue-threejs'
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import mixins from 'components/mixins'
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import ContentBlock from 'components/objects/ContentBlock'
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export default {
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@@ -29,17 +30,10 @@ export default {
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components: {
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ContentBlock
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},
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// mixins: [Base],
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mixins: [mixins],
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// props: { size: Object, texture: String, position: Object, color: Number },
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props: { data: Object, len: Number, index: Number },
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data: () => ({
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// mesh_opts: {
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// userData: {
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// test: 'Hello!'
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// },
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// receiveShadow: true,
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// castShadow: true
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// },
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block3d: null,
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block_opts: {
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side: THREE.DoubleSide
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@@ -52,7 +46,7 @@ export default {
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label_opts: {
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side: THREE.DoubleSide,
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// wireframe: false,
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transparent: false
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transparent: true
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// opacity: 0.6
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// renderOrder: 0
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},
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@@ -79,13 +73,19 @@ export default {
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// randomize size and positions
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this.size.y = 100 + Math.random() * 90
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this.size.z = 10 + Math.random() * 30
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this.position.x = this.label_position.x = (-this.len + 1) / 2 * (this.size.x + 5) + (this.size.x + 5) * this.index
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this.position.x = (-this.len + 1) / 2 * (this.size.x + 5) + (this.size.x + 5) * this.index
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this.position.y = -1 * this.size.y / 2 + 10 + Math.random() * 30// -10 + Math.random() * this.size.y / 2
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this.position.z = -10 + Math.random() * 10
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this.label_position.y = 5
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this.label_canvas = this.createLabelCanvas(this.data.Titre.replace(/ /g, '\n').toUpperCase(), 48)
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this.label_position.x = this.position.x - this.size.x / 2 + this.label_size.x / 2 + 1
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this.label_position.y = this.position.y + this.size.y / 2 - this.label_size.y / 2 - 1
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this.label_position.z = this.position.z + this.size.z / 2 + 0.1
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this.label_canvas = this.createLabelCanvas()
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// console.log('this.label_canvas', this.label_canvas)
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},
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mounted () {
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// console.log('project mounted', this)
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// mesh options
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this.block3d = this.$refs.block3d.curObj
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this.block3d.castShadow = true
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@@ -95,38 +95,15 @@ export default {
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vnode: this
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}
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this.label3d = this.$refs.label3d.curObj
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},
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mounted () {
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// console.log('project mounted', this)
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},
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methods: {
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createLabelCanvas () {
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// console.log('createLabelCanvas', this.data.Titre)
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const size = 48
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const borderSize = 5
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const ctx = document.createElement('canvas').getContext('2d')
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const font = `${size}px bold noto_sans`
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ctx.font = font
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// measure how long the name will be
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const doubleBorderSize = borderSize * 2
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const width = ctx.measureText(this.data.Titre).width + doubleBorderSize
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const height = size + doubleBorderSize
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this.label_size = { x: width / 21, y: height / 21 }
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ctx.canvas.width = width
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ctx.canvas.height = height
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// need to set font again after resizing canvas
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ctx.font = font
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ctx.textBaseline = 'top'
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ctx.fillStyle = 'white'
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ctx.fillRect(0, 0, width, height)
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ctx.fillStyle = 'black'
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ctx.fillText(this.data.Titre, borderSize, borderSize)
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// console.log('createLabelCanvas', ctx)
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return ctx.canvas
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}
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// light
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// console.log('project mounted', this.$env3d)
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// var light = new THREE.AmbientLight(0xbf1a1a) // soft white light
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// this.$env3d.scene.add(light)
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}
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// ,
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// methods: {
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//
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// }
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}
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</script>
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