+
+
+
@@ -52,8 +55,8 @@ import { ThreeBSP } from 'three-js-csg-es6'
import mixins from 'components/mixins'
import ContentBlock from 'components/objects/ContentBlock'
-import BgVertex from 'assets/glsl/BgVertex'
-import BuildingFragment from 'assets/glsl/BuildingFragment'
+// import BgVertex from 'assets/glsl/BgVertex'
+// import BuildingFragment from 'assets/glsl/BuildingFragment'
export default {
name: 'Project',
@@ -74,24 +77,14 @@ export default {
let wallW = 0.001
- let topGeom = new THREE.BoxGeometry(size.x, wallW, size.z)
- let topMesh = new THREE.Mesh(topGeom)
- topMesh.position.y = -0.5 * size.y
- let topBSP = new ThreeBSP(topMesh)
-
- let floorGeom = new THREE.BoxGeometry(size.x, wallW, size.z)
- let floorMesh = new THREE.Mesh(floorGeom)
- floorMesh.position.y = 0.5 * size.y
- let floorBSP = new ThreeBSP(floorMesh)
-
let backGeom = new THREE.BoxGeometry(size.x, size.y, wallW)
let backMesh = new THREE.Mesh(backGeom)
backMesh.position.z = -0.5 * size.z
let backBSP = new ThreeBSP(backMesh)
// dig windows on face and back
- let winW = 4
- let winH = 8
+ let winW = 2 + Math.random() * 2
+ let winH = 4 + Math.random() * 4
let margin = 2
let nbrWinX = 0
let paddingX = 0
@@ -172,48 +165,72 @@ export default {
leftMesh.position.x = -0.5 * size.x
// leftMesh.position.z = 0.5 * size.z
let leftBSP = new ThreeBSP(leftMesh)
+ //
+ // let topGeom = new THREE.BoxGeometry(size.x, wallW, size.z)
+ // let topMesh = new THREE.Mesh(topGeom)
+ // // topMesh.position.y = -0.5 * size.y
+ // // let topBSP = new ThreeBSP(topMesh)
+ //
+ // let floorGeom = new THREE.BoxGeometry(size.x, wallW, size.z)
+ // let floorMesh = new THREE.Mesh(floorGeom)
+ // // floorMesh.position.y = 0.5 * size.y
+ // // let floorBSP = new ThreeBSP(floorMesh)
let buildingBSP = backBSP.union(rightBSP)
buildingBSP = buildingBSP.union(faceBSP)
buildingBSP = buildingBSP.union(leftBSP)
- buildingBSP = buildingBSP.union(topBSP)
- buildingBSP = buildingBSP.union(floorBSP)
+ // buildingBSP = buildingBSP.union(topBSP)
+ // buildingBSP = buildingBSP.union(floorBSP)
// convert back to three.js mesh
let building = buildingBSP.toMesh()
+ console.log('building.faces', building)
// create a custom shaderMaterial to had gradian colors
- var uniforms = THREE.UniformsUtils.merge([
- THREE.UniformsLib['lights'],
- {
- 'topColor': { value: new THREE.Color(0xffffff) },
- 'groundColor': { value: new THREE.Color(0xbcd6e4) },
- 'bottomColor': { value: new THREE.Color(0x07223b) },
- // 'bottomColor': { value: new THREE.Color(0x000000) },
- // 'groundColor': { value: new THREE.Color(0xff0000) },
- // 'bottomColor': { value: new THREE.Color(0x00ff00) },
- lightIntensity: { type: 'f', value: 1.0 }
- }
- ])
- var buildingMat = new THREE.ShaderMaterial({
- uniforms: uniforms,
- vertexShader: BgVertex,
- fragmentShader: BuildingFragment,
- side: THREE.DoubleSide,
- lights: true
- })
- building.material = buildingMat
+ // var uniforms = THREE.UniformsUtils.merge([
+ // THREE.UniformsLib['lights'],
+ // {
+ // 'topColor': { value: new THREE.Color(0xffffff) },
+ // 'groundColor': { value: new THREE.Color(0xbcd6e4) },
+ // 'bottomColor': { value: new THREE.Color(0x07223b) },
+ // // 'bottomColor': { value: new THREE.Color(0x000000) },
+ // // 'groundColor': { value: new THREE.Color(0xff0000) },
+ // // 'bottomColor': { value: new THREE.Color(0x00ff00) },
+ // lightIntensity: { type: 'f', value: 1.0 }
+ // }
+ // ])
+ // var buildingMat = new THREE.ShaderMaterial({
+ // uniforms: uniforms,
+ // vertexShader: BgVertex,
+ // fragmentShader: BuildingFragment,
+ // side: THREE.DoubleSide,
+ // lights: true
+ // })
+ // building.material = buildingMat
// create a classical material for building
- // let materialOpts = {
- // color: 0xffffff,
- // side: THREE.DoubleSide
- // // wireframe: true,
- // // transparent: true,
- // // opacity: 0.6
- // // renderOrder: 0
- // }
- // building.material = new THREE.MeshLambertMaterial(materialOpts)
+ // let topColor = `hsla(201, 100%, 95%, 1)`
+ let hTop = Math.round(195 + Math.random() * 10)
+ let sTop = Math.round(100)
+ let lTop = Math.round(95)
+ let hFloor = Math.round(205 + Math.random() * 10)
+ let sFloor = Math.round(40 + Math.random() * 20)
+ let lFloor = Math.round(5 + Math.random() * 15)
+
+ let topColor = `hsla(${hTop}, ${sTop}%, ${lTop}%, 1)`
+ let bottomColor = `hsla(${hFloor}, ${sFloor}%, ${lFloor}%, 1)`
+ let gradientTexture = new THREE.CanvasTexture(this.createGradientCanvas(topColor, bottomColor))
+ let materialOpts = {
+ color: 0xffffff,
+ side: THREE.DoubleSide,
+ shininess: 30,
+ map: gradientTexture
+ // wireframe: true,
+ // transparent: true,
+ // opacity: 0.6
+ // renderOrder: 0
+ }
+ building.material = new THREE.MeshPhongMaterial(materialOpts)
// building.castShadow = true
// building.receiveShadow = true
@@ -228,6 +245,32 @@ export default {
let buildingPos = { ...position }
buildingPos.z -= 0.5 * size.z
+ // let light = new THREE.PointLight(0xfcfcf9, 1)
+ // var sun = new THREE.DirectionalLight(0xfcfcf9, 2)
+ // sun.position.set(-150, 200, 110)
+
+ let topGeom = new THREE.BoxGeometry(size.x, wallW, size.z)
+ let topOpts = {
+ color: new THREE.Color(`hsl(${hTop}, ${sTop}%, ${lTop}%)`),
+ // side: THREE.DoubleSide,
+ shininess: 30
+ }
+ let topMat = new THREE.MeshPhongMaterial(topOpts)
+ let topMesh = new THREE.Mesh(topGeom, topMat)
+ let topPosition = { ...position }
+ topPosition.y += 0.5 * size.y
+
+ let floorGeom = new THREE.BoxGeometry(size.x, wallW, size.z)
+ let floorOpts = {
+ color: new THREE.Color(`hsl(${hFloor}, ${sFloor}%, ${lFloor}%)`),
+ // side: THREE.DoubleSide,
+ shininess: 10
+ }
+ let floorMat = new THREE.MeshPhongMaterial(floorOpts)
+ let floorMesh = new THREE.Mesh(floorGeom, floorMat)
+ let floorPosition = { ...position }
+ floorPosition.y -= 0.5 * size.y
+
return {
block3d: null,
// block_opts: materialOpts,
@@ -244,8 +287,13 @@ export default {
position: position,
// geometry: geometry,
+ // light: light,
building: building,
building_position: buildingPos,
+ top_mesh: topMesh,
+ top_position: topPosition,
+ floor_mesh: floorMesh,
+ floor_position: floorPosition,
label_position: { x: 0, y: 0, z: 0 },
color: 0xffffff,
label_canvas: null,