better wall display
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@@ -1,6 +1,7 @@
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<template>
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<div>
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<object3d ref="block3d" name="Project" :obj="walls3dObj" :position="wallsPos" />
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<!-- <object3d v-if="debug" ref="gridDebug3d" name="griddebug" :obj="gridBebug3dObj" :position="wallsPos" /> -->
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<object3d ref="top" :obj="top3dObj" :position="topPos" />
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<object3d ref="floor" :obj="floor3dObj" :position="floorPos" />
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<object3d ref="levels" :obj="levels3dObj" :position="levelsPos" />
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@@ -105,7 +106,7 @@ export default {
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mixins: [mixins],
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props: { id: Number },
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data () {
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console.log('Project data()')
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// console.log('Project data()')
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return {
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isOpened: false,
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block3d: null,
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@@ -126,6 +127,7 @@ export default {
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},
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computed: {
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...mapInstanceState(getModuleName, {
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debug: state => state.debug,
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title: state => state.Titre,
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size: state => state.size,
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position: state => state.position,
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@@ -138,6 +140,7 @@ export default {
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floorPos: state => state.floorPos,
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levels3dObj: state => state.levels3dObj,
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levelsPos: state => state.levelsPos,
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// gridBebug3dObj: state => state.gridBebug3dObj,
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contents: state => state.contents,
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activeLevel: state => state.activeLevel
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}),
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@@ -167,7 +170,7 @@ export default {
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this.label_position.x = this.position.x - this.size.x / 2 + this.label_size.x / 2 + 1
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this.label_position.y = this.position.y + this.size.y / 2 - this.label_size.y / 2 - 1
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this.label_position.z = this.position.z + this.size.z / 2 + 0.5
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console.log('this.label_position', this.label_position)
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// console.log('this.label_position', this.label_position)
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},
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mounted () {
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console.log('project mounted', this)
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