better wall display
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@@ -31,7 +31,7 @@
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z:deg2rad(rotation.z)
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}"
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>
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<geometry type="Plane" :args="[img_size.x, img_size.y]" />
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<geometry type="Plane" :args="[img_size.width, img_size.height]" />
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<material type="MeshLambert" :options="img_opts">
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<texture :options="img_texture_opts" />
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</material>
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@@ -103,7 +103,8 @@ export default {
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projWall: state => state.wall,
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gridsContentPlaced: state => state.gridsContentPlaced,
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contents_size_factor: state => state.contents_size_factor,
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faces_opaques: state => state.Faces_opaques
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faces_opaques: state => state.Faces_opaques,
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gridCel: state => state.gridCel
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}),
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color () {
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let color = 0x000000
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@@ -147,36 +148,41 @@ export default {
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this.preview_img_url = this.data.Vimeo.thumbnail_url_with_play_button
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} else if (this.data.Media && this.data.Media.length) {
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this.preview_img_url = `https://api.anarchive-muntadas.figli.io${this.data.Media[0].url}`
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} else if (this.data.Images && this.data.Images.length) {
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this.preview_img_url = `https://api.anarchive-muntadas.figli.io${this.data.Images[0].url}`
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}
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// for now display only items that have img to preview
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// TODO: what to do with items without images ?
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if (this.preview_img_url) {
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// this.size.x = this.projWall.winW * this.contents_size_factor
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// this.size.y = this.projWall.winH * this.contents_size_factor
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// this.size.width = this.projWall.winW * this.contents_size_factor
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// this.size.height = this.projWall.winH * this.contents_size_factor
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// get the right size depending on screen
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let u
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if (window.innerWidth > window.innerHeight) {
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u = window.innerHeight / window.innerWidth
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} else {
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u = window.innerWidth / window.innerHeight
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}
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this.size.x = this.projWall.winW * this.contents_size_factor
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this.size.y = this.projWall.winH * u * this.contents_size_factor
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// console.log(`windowW :${window.innerWidth}, windowH :${window.innerHeight}, winW : ${this.projWall.winW}, winH : ${this.projWall.winH}, size.x :${this.size.x}, size.y :${this.size.y}`)
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// // get the right size depending on screen
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// let u
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// if (window.innerWidth > window.innerHeight) {
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// u = window.innerHeight / window.innerWidth
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// } else {
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// u = window.innerWidth / window.innerHeight
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// }
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// this.size.width = this.projWall.winW * this.contents_size_factor
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// this.size.height = this.projWall.winH * u * this.contents_size_factor
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this.size.width = this.gridCel.width
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this.size.height = this.gridCel.height
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// console.log(`windowW :${window.innerWidth}, windowH :${window.innerHeight}, winW : ${this.projWall.winW}, winH : ${this.projWall.winH}, size.x :${this.size.width}, size.y :${this.size.height}`)
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if (typeof this.data.country.id !== 'undefined') {
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console.log('this.data.country.id', this.data.country.id)
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if (typeof this.data.country !== 'undefined' &&
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typeof this.data.country.id !== 'undefined') {
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// console.log('this.data.country.id', parseInt(this.data.country.id))
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switch (parseInt(this.data.country.id)) {
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case 1:
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this.face = 'left'
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this.face = 'right'
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break
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case 2:
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this.face = 'back'
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break
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case 3:
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this.face = 'right'
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this.face = 'left'
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break
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}
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} else {
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@@ -217,7 +223,8 @@ export default {
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break
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}
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}
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console.log('face', this.face)
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// this.face = 'left'
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// console.log('face', this.face)
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// define side
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let side
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switch (this.face) {
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@@ -240,38 +247,11 @@ export default {
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}
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// rotation and position
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let gridPos = this.gridsContentPlaced[side][this.face][this.type][this.id]
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console.log('gridPos', gridPos)
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switch (side) {
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case 'x':
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this.position.x = this.projPos.x - this.projSize.x / 2 + gridPos.x
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this.position.y = this.projPos.y - this.projSize.y / 2 + gridPos.y
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switch (this.face) {
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case 'front':
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this.position.z = this.projPos.z + this.projSize.z / 2 - 0.1
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this.rotation.y = 180
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break
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case 'back':
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this.position.z = this.projPos.z - this.projSize.z / 2 + 0.1
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this.rotation.y = 0
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break
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}
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break
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case 'z':
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this.position.z = this.projPos.z - this.projSize.z / 2 + gridPos.z
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this.position.y = this.projPos.y - this.projSize.y / 2 + gridPos.y
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switch (this.face) {
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case 'left':
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this.position.x = this.projPos.x - this.projSize.x / 2 + 0.1
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this.rotation.y = 90
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break
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case 'right':
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this.position.x = this.projPos.x + this.projSize.x / 2 - 0.1
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this.rotation.y = -90
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break
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}
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break
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}
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// console.log('gridPos', gridPos)
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this.position.x = gridPos.x
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this.position.z = gridPos.z
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this.position.y = gridPos.y
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this.rotation.y = gridPos.ry
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// console.log(this.data.Media[0].url)
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// create image object with a promise (async img loading)
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this.createImgCanvas(this.preview_img_url)
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@@ -282,49 +262,36 @@ export default {
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// and fit the width and height to the screen
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let f
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if (canvas.width >= canvas.height) {
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f = this.size.x / canvas.width
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this.img_size.x = canvas.width * f - this.img_padding * 2
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this.img_size.y = this.size.y = canvas.height * f - this.img_padding * 2
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f = this.size.width / canvas.width
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this.img_size.width = canvas.width * f - this.img_padding * 2
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this.img_size.height = canvas.height * f - this.img_padding * 2
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} else {
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f = this.size.y / canvas.height
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this.img_size.y = canvas.height * f - this.img_padding * 2
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this.img_size.x = this.size.x = canvas.width * f - this.img_padding * 2
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f = this.size.height / canvas.height
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this.img_size.height = canvas.height * f - this.img_padding * 2
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this.img_size.width = canvas.width * f - this.img_padding * 2
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}
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console.log(`size.x :${this.size.x}, size.y :${this.size.y}, canvas.width: ${canvas.width}, canvas.height: ${canvas.height}, f: ${f}, img_size.x: ${this.img_size.x}, img_size.y: ${this.img_size.y}`)
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// console.log(`size.x :${this.size.width}, size.y :${this.size.height}, canvas.width: ${canvas.width}, canvas.height: ${canvas.height}, f: ${f}, img_size.width: ${this.img_size.width}, img_size.height: ${this.img_size.height}`)
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this.img_position.y = this.position.y - this.size.y / 2 - this.img_size.y / 2
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switch (this.face) {
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case 'left':
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this.img_position.z = this.position.z + this.size.x / 2 - this.img_size.x / 2
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this.img_position.y = this.position.y
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switch (side) {
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case 'z':
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this.img_position.z = this.position.z + this.size.width / 2
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this.img_position.x = this.position.x
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break
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case 'back':
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this.img_position.x = this.position.x - this.size.x / 2 + this.img_size.x / 2
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this.img_position.z = this.position.z
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break
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case 'right':
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this.img_position.z = this.position.z - this.size.x / 2 + this.img_size.x / 2
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this.img_position.x = this.position.x
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break
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case 'front':
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this.img_position.x = this.position.x + this.size.x / 2 - this.img_size.x / 2
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case 'x':
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this.img_position.x = this.position.x + this.size.width / 2
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this.img_position.z = this.position.z
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break
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}
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this.img_canvas = canvas
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this.curObj.needsUpdate()
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// this.imgObj = this.$refs.img3d.curObj
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// // record self references
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// this.imgObj.userData = {
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// vnode: this
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// }
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})
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.catch(function () {
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console.warn('CATCH img load ERROR')
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})
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}
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// this.img_position = { ...this.position }
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// this.img_position.y -= this.size.y
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// this.img_position.y -= this.size.height
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},
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mounted () {
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// this.block3d = this.$refs.block3d.curObj
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@@ -1,6 +1,7 @@
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<template>
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<div>
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<object3d ref="block3d" name="Project" :obj="walls3dObj" :position="wallsPos" />
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<!-- <object3d v-if="debug" ref="gridDebug3d" name="griddebug" :obj="gridBebug3dObj" :position="wallsPos" /> -->
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<object3d ref="top" :obj="top3dObj" :position="topPos" />
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<object3d ref="floor" :obj="floor3dObj" :position="floorPos" />
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<object3d ref="levels" :obj="levels3dObj" :position="levelsPos" />
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@@ -105,7 +106,7 @@ export default {
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mixins: [mixins],
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props: { id: Number },
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data () {
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console.log('Project data()')
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// console.log('Project data()')
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return {
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isOpened: false,
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block3d: null,
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@@ -126,6 +127,7 @@ export default {
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},
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computed: {
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...mapInstanceState(getModuleName, {
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debug: state => state.debug,
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title: state => state.Titre,
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size: state => state.size,
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position: state => state.position,
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@@ -138,6 +140,7 @@ export default {
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floorPos: state => state.floorPos,
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levels3dObj: state => state.levels3dObj,
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levelsPos: state => state.levelsPos,
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// gridBebug3dObj: state => state.gridBebug3dObj,
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contents: state => state.contents,
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activeLevel: state => state.activeLevel
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}),
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@@ -167,7 +170,7 @@ export default {
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this.label_position.x = this.position.x - this.size.x / 2 + this.label_size.x / 2 + 1
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this.label_position.y = this.position.y + this.size.y / 2 - this.label_size.y / 2 - 1
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this.label_position.z = this.position.z + this.size.z / 2 + 0.5
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console.log('this.label_position', this.label_position)
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// console.log('this.label_position', this.label_position)
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},
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mounted () {
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console.log('project mounted', this)
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