projects size random, better light
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+15
-4
@@ -1,14 +1,15 @@
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<template>
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<div id="root">
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<!-- <header role="banner">
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<header role="banner">
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<div class="wrapper">
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<h1
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class="site-title"
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tabindex="0"
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>
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Muntadas
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</h1>
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</div>
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</header> -->
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</header>
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<section role="main-content">
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<div class="wrapper">
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<renderer :obj="myRenderer" :size="size">
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@@ -21,8 +22,8 @@
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</orbit-controls> -->
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<camera ref="camera" :position="init_cam_pos" :rotation="{x:0, y:0, z:0}" />
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<light :hex="0xffffff" :intensity="5" :position="{x:-100,y:150,z:50}" />
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<light :hex="0xffffff" :intensity="2" :position="{x:100,y:-150,z:-50}" :options="light_opts" />
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<!-- <light :hex="0xffffff" :intensity="5" :position="{x:-100,y:150,z:50}" />
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<light :hex="0xffffff" :intensity="2" :position="{x:100,y:-150,z:-50}" :options="light_opts" /> -->
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<animation :fn="animate" :speed="3" />
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@@ -127,6 +128,16 @@ export default {
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ground.rotateZ(this.deg2rad(180))
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scene.add(ground)
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// lights
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var sun = new THREE.PointLight(0xffffff, 5)
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var sunGeo = new THREE.SphereBufferGeometry(1, 16, 8)
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var sunMat = new THREE.MeshBasicMaterial({ color: 0xffffff })
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sun.add(new THREE.Mesh(sunGeo, sunMat))
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sun.position.set(-150, 150, 50)
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sun.castShadows = true
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// sun.target.position.set(0, 0, 0)
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scene.add(sun)
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// scene.add(sun.target)
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return {
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debug: _debug,
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myRenderer: renderer,
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