windows are back

This commit is contained in:
2020-09-16 11:48:06 +02:00
parent baa959d35e
commit 0814ee73c8
4 changed files with 130 additions and 134 deletions
+8 -4
View File
@@ -1,9 +1,9 @@
<template>
<div>
<object3d ref="block3d" name="Project" :obj="walls3dObj" :position="wallsPos" />
<!-- <object3d ref="top" :obj="top_mesh" :position="top_position" />
<object3d ref="floor" :obj="floor_mesh" :position="floor_position" />
<object3d ref="level" :obj="level_mesh" :position="level_position" /> -->
<object3d ref="top" :obj="top3dObj" :position="topPos" />
<object3d ref="floor" :obj="floor3dObj" :position="floorPos" />
<!-- <object3d ref="level" :obj="level_mesh" :position="level_position" /> -->
<!-- <light :obj="light" :position="building_position" /> -->
<!-- <mesh ref="label3d" name="Label" :position="label_position">
<geometry type="Plane" :args="[label_size.x, label_size.y]" />
@@ -118,7 +118,11 @@ export default {
// size: state => state.size,
// position: state => state.position,
walls3dObj: state => state.walls3dObj,
wallsPos: state => state.wallsPos
wallsPos: state => state.wallsPos,
top3dObj: state => state.top3dObj,
topPos: state => state.topPos,
floor3dObj: state => state.floor3dObj,
floorPos: state => state.floorPos
})
// label_texture_opts () {
// return {