windows are back

This commit is contained in:
2020-09-16 11:48:06 +02:00
parent baa959d35e
commit 0814ee73c8
4 changed files with 130 additions and 134 deletions
+11 -11
View File
@@ -60,18 +60,18 @@ export default {
reject(src)
}
})
},
createGradientCanvas (c1, c2) {
var ctx = document.createElement('canvas').getContext('2d')
ctx.canvas.width = 1024
ctx.canvas.height = 1024
var lingrad = ctx.createLinearGradient(0, 0, 0, 1024)
lingrad.addColorStop(0, c1)
lingrad.addColorStop(1, c2)
ctx.fillStyle = lingrad
ctx.fillRect(0, 0, 1024, 1024)
return ctx.canvas
}
// createGradientCanvas (c1, c2) {
// var ctx = document.createElement('canvas').getContext('2d')
// ctx.canvas.width = 1024
// ctx.canvas.height = 1024
// var lingrad = ctx.createLinearGradient(0, 0, 0, 1024)
// lingrad.addColorStop(0, c1)
// lingrad.addColorStop(1, c2)
// ctx.fillStyle = lingrad
// ctx.fillRect(0, 0, 1024, 1024)
// return ctx.canvas
// }
// ,
// /**
// * Converts an HSL color value to RGB. Conversion formula
+8 -4
View File
@@ -1,9 +1,9 @@
<template>
<div>
<object3d ref="block3d" name="Project" :obj="walls3dObj" :position="wallsPos" />
<!-- <object3d ref="top" :obj="top_mesh" :position="top_position" />
<object3d ref="floor" :obj="floor_mesh" :position="floor_position" />
<object3d ref="level" :obj="level_mesh" :position="level_position" /> -->
<object3d ref="top" :obj="top3dObj" :position="topPos" />
<object3d ref="floor" :obj="floor3dObj" :position="floorPos" />
<!-- <object3d ref="level" :obj="level_mesh" :position="level_position" /> -->
<!-- <light :obj="light" :position="building_position" /> -->
<!-- <mesh ref="label3d" name="Label" :position="label_position">
<geometry type="Plane" :args="[label_size.x, label_size.y]" />
@@ -118,7 +118,11 @@ export default {
// size: state => state.size,
// position: state => state.position,
walls3dObj: state => state.walls3dObj,
wallsPos: state => state.wallsPos
wallsPos: state => state.wallsPos,
top3dObj: state => state.top3dObj,
topPos: state => state.topPos,
floor3dObj: state => state.floor3dObj,
floorPos: state => state.floorPos
})
// label_texture_opts () {
// return {