windows are back
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+11
-11
@@ -60,18 +60,18 @@ export default {
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reject(src)
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}
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})
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},
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createGradientCanvas (c1, c2) {
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var ctx = document.createElement('canvas').getContext('2d')
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ctx.canvas.width = 1024
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ctx.canvas.height = 1024
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var lingrad = ctx.createLinearGradient(0, 0, 0, 1024)
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lingrad.addColorStop(0, c1)
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lingrad.addColorStop(1, c2)
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ctx.fillStyle = lingrad
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ctx.fillRect(0, 0, 1024, 1024)
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return ctx.canvas
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}
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// createGradientCanvas (c1, c2) {
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// var ctx = document.createElement('canvas').getContext('2d')
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// ctx.canvas.width = 1024
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// ctx.canvas.height = 1024
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// var lingrad = ctx.createLinearGradient(0, 0, 0, 1024)
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// lingrad.addColorStop(0, c1)
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// lingrad.addColorStop(1, c2)
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// ctx.fillStyle = lingrad
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// ctx.fillRect(0, 0, 1024, 1024)
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// return ctx.canvas
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// }
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// ,
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// /**
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// * Converts an HSL color value to RGB. Conversion formula
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@@ -1,9 +1,9 @@
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<template>
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<div>
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<object3d ref="block3d" name="Project" :obj="walls3dObj" :position="wallsPos" />
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<!-- <object3d ref="top" :obj="top_mesh" :position="top_position" />
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<object3d ref="floor" :obj="floor_mesh" :position="floor_position" />
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<object3d ref="level" :obj="level_mesh" :position="level_position" /> -->
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<object3d ref="top" :obj="top3dObj" :position="topPos" />
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<object3d ref="floor" :obj="floor3dObj" :position="floorPos" />
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<!-- <object3d ref="level" :obj="level_mesh" :position="level_position" /> -->
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<!-- <light :obj="light" :position="building_position" /> -->
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<!-- <mesh ref="label3d" name="Label" :position="label_position">
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<geometry type="Plane" :args="[label_size.x, label_size.y]" />
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@@ -118,7 +118,11 @@ export default {
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// size: state => state.size,
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// position: state => state.position,
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walls3dObj: state => state.walls3dObj,
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wallsPos: state => state.wallsPos
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wallsPos: state => state.wallsPos,
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top3dObj: state => state.top3dObj,
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topPos: state => state.topPos,
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floor3dObj: state => state.floor3dObj,
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floorPos: state => state.floorPos
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})
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// label_texture_opts () {
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// return {
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