fix stupid bug
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@@ -809,8 +809,8 @@
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this.updateLoadingBar();
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this.updateLoadingBar();
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},
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},
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updateLoadingBar(){
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updateLoadingBar(){
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// if (track.readyState === 4){
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// if (this.audio.readyState === 4){
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if(track.buffered.length>0){
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if(this.audio.buffered.length>0){
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this.$loader.css({
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this.$loader.css({
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'width':parseInt((100 * this.audio.buffered.end(0) / this.audio.duration), 10)+'%'
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'width':parseInt((100 * this.audio.buffered.end(0) / this.audio.duration), 10)+'%'
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});
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});
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@@ -809,8 +809,8 @@
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this.updateLoadingBar();
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this.updateLoadingBar();
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},
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},
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updateLoadingBar(){
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updateLoadingBar(){
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// if (track.readyState === 4){
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// if (this.audio.readyState === 4){
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if(track.buffered.length>0){
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if(this.audio.buffered.length>0){
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this.$loader.css({
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this.$loader.css({
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'width':parseInt((100 * this.audio.buffered.end(0) / this.audio.duration), 10)+'%'
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'width':parseInt((100 * this.audio.buffered.end(0) / this.audio.duration), 10)+'%'
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});
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});
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